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05-03-2012, 05:50 PM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,925
Quote:
Originally Posted by SumoSplash View Post
Well, why is it that some new games are coming out being Retina ready and others are not? Especially from a company like Taito, you would think it would be. I have a 4S and leaning towards games that are Retina more and more. It's just too good. But I will say these graphics look good even without it.
It's a port of a PSP game, in a niche genre. Taito kept their investment low so they could turn a profit -- that pretty much sums it up. As I said, the game doesn't suffer much for not being retina.
05-06-2012, 10:44 PM
What is it with all this gimme a sale talk today? That's like the 5th post with someone saying a game either needs to drop in price or go free...

No offense... Sorry if it came off like that...

But you gotta have some respect for a company that hasn't had a sale in a while when dealing with the AppStore...

:;:CURRENT 'FAVORITES' FOLDER:;:
Cardinal Quest 2, Pixel Dungeon, Asdivine Hearts, Super Retro Bros., Storm The Train
:;:GAMECENTER ID:;:
syntheticvoid

07-08-2012, 08:50 PM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,253
Have had this on my "to get" list for a while. Well, I got my son into shumps now and HE got it. So, sharing the same account, so did I.

Absolutely awesome game. And despite this disclaimer in the description:

Compatible Devices: iPhone 4S / iPhone 4 / iPod touch (4thgeneration) / iPad 2 / iPad

Seems to work fine on my 3GS.
07-08-2012, 09:01 PM
Joined: Dec 2010
Location: Guadalajara
Posts: 590
i don't get why Japanese ports or games like this one are extremely over priced when games much more fun and with way higher production values cost 99 cents. that's wrong.
07-08-2012, 09:07 PM
Quote:
Originally Posted by GasparZizou View Post
i don't get why Japanese ports or games like this one are extremely over priced when games much more fun and with way higher production values cost 99 cents. that's wrong.
What is more fun and has higher production values? This was a PSP and Arcade release. It's easily one of the best shooters, hell best games, on iOS. Sure there are a few 99 cent gems like Phoenix HD, but anyone who calls themselves a shmup fan and doesn't buy this is just foolish. The game is well worth it's price, and if people on iOS could actually get used to paying fair prices like this, then maybe we'd get more high end games like Dariusburst and less 99 cent garbage like, well almost everything else
07-08-2012, 09:55 PM
I just bought this game due to praise from thevagrant, Royce, and Syntheticvoid, and I have to say, this is as close to a cave shmup as there is. And this is a very high compliment because I love cave games.

The music rocks, the gameplay is solid, and the bosses are huge and fun.

The graphics are fantastic, and this game plays equally well on my new ipad and iphone 4.

It was refreshing to buy a non-cave shmup that could hold its own on my new ipad. And with it, I bought space invaders infinite gene which was awesome too. Sure, they both were kind of high cost relatively, but I love good shmups and dual stick shooters.

So thanks Taito for the awesome games, too bad raystorm isn't universal, cause I would have loved that. Maybe if it comes on sale, I'll get that too someday.

Dariusburst rocks. I love the Japanesey techno music, it really adds to the mood of the game. And I love the fact that it is side scrolling shooter.

Last edited by Connector; 07-08-2012 at 09:57 PM.
07-08-2012, 10:12 PM
Joined: Dec 2010
Location: Guadalajara
Posts: 590
Quote:
Originally Posted by Royce View Post
What is more fun and has higher production values? This was a PSP and Arcade release. It's easily one of the best shooters, hell best games, on iOS. Sure there are a few 99 cent gems like Phoenix HD, but anyone who calls themselves a shmup fan and doesn't buy this is just foolish. The game is well worth it's price, and if people on iOS could actually get used to paying fair prices like this, then maybe we'd get more high end games like Dariusburst and less 99 cent garbage like, well almost everything else
i don't mean to offend, it's just my opinion, but you asked me what's more fun and has higher production values? well, here's my list, it includes all genres:

Pretty much any Madfinger games:
Shadowgun
Dead trigger
Samurai 1 & 2 etc etc.

Infinity blade 1&2

Real Racing.

Most gameloft games. specially FPS games.

all of the above from $0.99 to $5-$7.

just to name some known impressive 3D visual games that surpass this one, in terms of gameplay and production, but there are 2D / 8bit pixel games that are way more fun than this, i tell you by experience cause i own a couple shumps (espgaluda is my fav) but it just doesn't cut it to the games i've mentioned.

paying $10 for these kid of games doesn't guarantee quality, the retail prices don't determine the quality of the final product, that's an old misconception that gamers have to pay relatively high prices to get a good product, developers get very good profit pricing their BIG productions, fun and visually stunning games at $0.99, i understand why small developers have to price their games a little more expensive, because of the low purchase rate of their games, it's more difficult for them to reach the production cost of their games, but big companies? for a simple port that brings no contest to today standards? i just don't get it.

Last edited by GasparZizou; 07-08-2012 at 10:16 PM.
07-08-2012, 10:35 PM
Joined: Mar 2012
Location: NY, NY
Posts: 955
Quote:
Originally Posted by GasparZizou View Post
i don't mean to offend, it's just my opinion, but you asked me what's more fun and has higher production values? well, here's my list, it includes all genres:

Pretty much any Madfinger games:
Shadowgun
Dead trigger
Samurai 1 & 2 etc etc.

Infinity blade 1&2

Real Racing.

Most gameloft games. specially FPS games.

all of the above from $0.99 to $5-$7.

just to name some known impressive 3D visual games that surpass this one, in terms of gameplay and production, but there are 2D / 8bit pixel games that are way more fun than this, i tell you by experience cause i own a couple shumps (espgaluda is my fav) but it just doesn't cut it to the games i've mentioned.

paying $10 for these kid of games doesn't guarantee quality, the retail prices don't determine the quality of the final product, that's an old misconception that gamers have to pay relatively high prices to get a good product, developers get very good profit pricing their BIG productions, fun and visually stunning games at $0.99, i understand why small developers have to price their games a little more expensive, because of the low purchase rate of their games, it's more difficult for them to reach the production cost of their games, but big companies? for a simple port that brings no contest to today standards? i just don't get it.
It's usually the big companies that charge the most.
07-09-2012, 01:53 AM
Joined: Dec 2010
Location: Guadalajara
Posts: 590
Quote:
Originally Posted by smegly View Post
It's usually the big companies that charge the most.
well obviously there are some exceptions. but it's not usually.
07-09-2012, 02:07 AM
Joined: Mar 2012
Location: NY, NY
Posts: 955
Quote:
Originally Posted by GasparZizou View Post
well obviously there are some exceptions. but it's not usually.
Well, Square games are expensive. Cave games are expensive. Ports from other systems in general are expensive. Capcom, SNK and Sega are okay, but not cheap either. Konami is quite generous.

I think pretty much everything I've bought that was made by a company that relies on smartphone gaming was under 5 dollars except for Infinity Blade 2, and a lot of those went free at some point or dropped to a dollar.