App description: Over 160.000 players are already totally WacooooOoOON!!

Are you ready to play Wacoon Jump!? If you love collecting coins, stomping critters, getting powers and discovering tons of secrets & bonus... well, let's go!

Wacoon Jump! is an advanced 2D platformer that brings the console gaming experience to your iPhone and iPod Touch!!!

Along this incredible adventure, play as Wacoon, a heroic and funny character who must save The Royal Jelly recently kidnapped by critters. Wacoon will find himself dragged in a grand quest that will lead him through amazing and gorgeous places where he will be dealing with many traps and monsters who are, for some, able to help each others.

To face these trials, use Wacoons abilities such like the wall jump, the backflip, or even the ground pounding. You will also get powers like the Tornados Helmet, which allows you to spin, or the Pirates Scarf! By practicing, you will perform super stylish moves, and then gain access to secret areas and bonus!

Wacoon Jump! is a full premium console platformer on iOS!
Absolutely stunning graphics with Retina Display!
A lovely cartoon-jazzy soundtrack!
Tons of achievements and leaderboards on Game Center
So much worlds to explore!
Get super powers like the Tornado's Helmet, the Pirate's Scarf, or even the Bathing Cap!
A lot of secrets & bonus to find and collect!
Regular updates with new features and upgrades!
A complete controls customization system!
iCade ready!
Hours and hours of gameplay!

Reviews:

"Wacoon Jump! will sit on all of your devices as King Of The Platformers." -GamerEuphoria
A must-have for platforming fans. -iFanzine
"I know youre all going to want to download it as quick as a rabbit." -AppAdvice
There is something for everyone, from hardcore gamer to the casual player, who will discover a game full of twists and varied levels. 9.2/10 -FrenzyLab
Just gorgeous! -CaughtInMyWeb

And you? What are you waiting to begin the adventure?

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Go to Wacoon's page: www.facebook.com/wacoongame
Follow Wacoon on Twitter: www.twitter.com/playfripp

Published and developed by Play Fripp

Toad In The Hole's comments:


04-17-2012, 05:01 PM
#51
Game Impressions

wow, i don't post at all, but after playing this game, felt compelled to say, wtf...
same gripes as others mainly, but sweet moses the movement in the game drives me up the wall....it's completely broken. Movement is not swift or responsive and does not provide for a fun playing experience but rather one of frustration and fighting to try get the character to do what you want it to.
And what the heck is with bouncing off walls and not being able to control the character then.... he just completely bounces hard in the opposite direction, which breaks any corrections you could potentially make from accidentally wall clinging (which seems to happen often).
This game has so much potential, the art is awesome, the sound and music are great, but right now the fun is completely ruined by the horrible movement.
04-17-2012, 05:04 PM
#52
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Quote:
Originally Posted by basstreblemusic View Post
wow, i don't post at all, but after playing this game, felt compelled to say, wtf...
same gripes as others mainly, but sweet moses the movement in the game drives me up the wall....it's completely broken. Movement is not swift or responsive and does not provide for a fun playing experience but rather one of frustration and fighting to try get the character to do what you want it to.
And what the heck is with bouncing off walls and not being able to control the character then.... he just completely bounces hard in the opposite direction, which breaks any corrections you could potentially make from accidentally wall clinging (which seems to happen often).
This game has so much potential, the art is awesome, the sound and music are great, but right now the fun is completely ruined by the horrible movement.
Of course, everyone's entitled to their own opinion, but while I agree with some of the gripes, the game's far from being completely broken.

I really don't mind the movement/controls as much as others. Only issue I have is that little icy feeling when you land. I've fallen off a few small platforms due to this. But overall, I'm having fun. And it's a very impressive effort.

To each their own, though. Just think it's a game well worth taking a chance on IMO.

04-17-2012, 05:10 PM
#53
Didn't notice the release yesterday. The trailer looks awesome. From Sanuku's video, the controls definitely look terrible though. Will wait for it to get updated.

Twitter: @back2this
04-17-2012, 06:14 PM
#54
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,883
Quote:
Originally Posted by backtothis View Post
Didn't notice the release yesterday. The trailer looks awesome. From Sanuku's video, the controls definitely look terrible though. Will wait for it to get updated.
The controls are not terrible at all. Anybody who gets that impression from the comments here or from Sanaku's video is frankly wrong. There are basically two issues: the character inertia is a bit too high (which accounts for the "struggling to keep the character under control" comment above) and the action button is placed too far away from the jump button. The d-pad is a matter of preference: the current one is very responsive but a tad small for some folks.

Now, the interesting thing about the inertia is that is pretty much at the same level as that of the original SMB. Modern platformers (including the 3DS Super Mario World) have seriously toned down inertia, which is why it can be frustrating here. Most hardcore platformer fans will tell you that it's the "stop on a dime" platformers that are broken. Personally, I'd rather have less inertia (see "Rayman Origins"), but that doesn't mean that I can't enjoy this game.

It's great to have options, and I'm sure that the developer doesn't want anyone to miss out on this game because they don't like a particular button set up. But that's a far cry from saying that the controls are terrible or broken.
04-17-2012, 07:03 PM
#55
Hi guys,
Thanks again for your feedbacks

So quickly:
- @metalcasket Yes, retina will be added to Wawa Land. But, there are lot of technicals issues with it, so I will not add it before 2 months, to release it perfect.

- Controls: @basstreblemusic I am really sorry that you have problems with the controls... You are the first person to have so much problems with them.
That said, I see that there is a problem with them, so it is my top priority for the updates to add a custom ui system.
I will try to include: the actual controls (default), because a large majority of people seems confortable with them / the ability to scale and move button/directional cross / 3 different directional cross (the current one / a joystick / a classic cross +).
There are also gamers which likes the ability to put the directional cross -almost- everywhere, so I will try something for that too.
I think that this will makes happy 99% percent of the players (with a little bit less of inertia ).

- To everyone so much thanks for your support! I am really happy to see that a large part of you likes my game. I will do all I can, to enhance the game all along the updates
04-17-2012, 07:08 PM
#56
Excellent list of updates, thank you so much!
04-17-2012, 11:29 PM
#57
Quote:
Originally Posted by squarezero View Post
The controls are not terrible at all. Anybody who gets that impression from the comments here or from Sanaku's video is frankly wrong. There are basically two issues: the character inertia is a bit too high (which accounts for the "struggling to keep the character under control" comment above) and the action button is placed too far away from the jump button. The d-pad is a matter of preference: the current one is very responsive but a tad small for some folks.

Now, the interesting thing about the inertia is that is pretty much at the same level as that of the original SMB. Modern platformers (including the 3DS Super Mario World) have seriously toned down inertia, which is why it can be frustrating here. Most hardcore platformer fans will tell you that it's the "stop on a dime" platformers that are broken. Personally, I'd rather have less inertia (see "Rayman Origins"), but that doesn't mean that I can't enjoy this game.

It's great to have options, and I'm sure that the developer doesn't want anyone to miss out on this game because they don't like a particular button set up. But that's a far cry from saying that the controls are terrible or broken.
Sounds good to me, thanks. Will check it out tomorrow then.

Twitter: @back2this
04-17-2012, 11:39 PM
#58
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,461
Quote:
Originally Posted by PlayFripp View Post
@metalcasket Yes, retina will be added to Wawa Land. But, there are lot of technicals issues with it, so I will not add it before 2 months, to release it perfect.
Amazing. You have nothing but my utmost respect and admiration, and it still blows my mind that all of this...all of it...was made by one person. Incredible effort, and it's honestly a pleasure having Wawa Land on my phone.

Should I repost that YES! video from the upcoming thread?

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
04-17-2012, 11:48 PM
#59
Joined: Feb 2010
Location: Planet 10 (by way of the 8th dimension)
Posts: 6,614
Enjoyed the hell out of 1-4. That was a treat!

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Last edited by CygnetSeven; 04-17-2012 at 11:50 PM.
04-18-2012, 12:19 PM
#60
Alrighty... So... Going through world 1, I had quite a few crashes... But it wasn't game breaking or anything.

Now in World 2 since last night, and after about another hour of trying to progress through the game, and I can't get through the first level of world 2 because of all the crashing.

4th gen touch, iOS 5.1, never jailbroken, cleared multitasking bar, hard reset... No luck.

I'd start playing on my iPad if it weren't for the controls positioning...

But I guess the good news... I got comfortable with the d-pad and the inertia by the end of world 1. So there's a plus. =oP

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