Mass Effect--EA shows how to make a IOS game based on touchscreen

04-17-2012, 03:44 PM
#11
Quote:
Originally Posted by MeanTuna View Post
I prefer the new controls but I must say that the old setup worked for me.

It just kinda changed the type of game ME: I was to me, it resembled something akin to Infinity Blade or any other of the on rails, graphic intensive and grind-imperative games that have formed practically a genre on iOS and which I really dig, I played it in short bursts mainly to get intel for ME 3.

With the new controls it feels much more fleshed out and it actually made me complete the game from start to finish and left me wishing there was more missions.

All in all I could play the game with the original controls and enjoy myself as much as with the new ones.What I get from this is the amazing interactivity that devs have with their user base on iOS, tweaking games fairly quick to better please their costumers.
Agree with you, before the update it requires a lot of grinding. Which made me gave up the game for a while.
But the control is always something I want to praise about, experience something new is what I can expect from a IOS version. I hope it redefines and offer the way how to make a IOS free-roaming cover shoot game.
I wish more missions too, so short.

Last edited by klarence; 04-17-2012 at 03:51 PM.
04-17-2012, 04:32 PM
#12
Now the game only needs multiplayer like modern combat 3. Many modes, levels ect.
Then id pay a helluvalot moar

04-17-2012, 08:01 PM
#13
Joined: Jan 2012
Location: Philippines
Posts: 18,256
Read the thread... Dunno why you'd compare the console version to the iOS version.

On its own the graphics on the iOS version is superb. Just dont compare it to the console version.

Before the update, the controls SUCK. The aiming was too spoonfed, and it did not feel like a Mass Effect game.

After the update that's where the game showed some shine. I dont know why they didnt release it this way the first time around. Maybe they thought the first version's control scheme was "new and unique." They forgot that the control scheme they had for Dead Space iOS was "tried, tested and perfected." Well, almost perfect at least.

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04-17-2012, 11:30 PM
#14
In my opinion, there is no comparison, the videogames in a mobile platform like iOS it's different from a console, and i am not talking about it's enjoyable or not, i am user of iOS from iOS 3, and i'm a iOS and Xbox360 gamer.

I've been follow the platform in gaming scope and i really believe in iOS. It's a great platform to the gaming and year after year it's turn it bigger and deeper.

The quality of the games it's grown up, and same the graphics. I think that the controls (touchscreen and controller) doesn't have the same properties, i mean, in the iOS touchscreen, it's need to innovate the control per se, the games that you tell, it's an example of that.

Btw, Infinity Blade it's one of my favorite games, and i am telling you, Chair was smart by how use the touchscreen in the game, and also Iron Monkey with Dead Space, and Mass Effect Infiltrator ... to me, wasn't fun, but i liked the controls and how they put things like rolling and cover, the special weapons in the corners and the tap to aim (which in my opinion would be different, the sniper was difficult to aim, and would have preferred to tap and control the shoot, not only the shoot in the head.
04-18-2012, 06:25 AM
#15
Quote:
Originally Posted by Der-Kleine View Post
2. You know, you can (and probably should) turn the gyroscope off in gamelofs FPSs.
3. Seriously, the (old) controlls for Mass Effect are horrible (I haven't tryed the update, but we are talking about the original controlls here). Even if they worked correctly and the game would do what you want it to do these controlls wouldn't be a replacement for virtual buttons and sticks in all games. Have fun inventing a controll scheme like this (without any buttons or sticks!) that lets you sprint (in addition to walking and running), throw and/or detonate grenades and other gadgets (like C4), shoot while aiming down the sight of the gun or fire from the hip and other stuff like that.
Yep, turning off gyroscope makes Mc3 a lot better and they did a fantastic job implenting so much buttons and still make it still easy to play.

Quote:
Originally Posted by klarence View Post
2.Turn off the gyroscope would affects gameplay, which pretty annoying.
You're joking, right?

Quote:
Originally Posted by Der-Kleine View Post
2. Uhm, what? yes, it affects gameplay by making the game more playable, IMO.
^What he said.

Quote:
Originally Posted by klarence View Post
so I use the pic you offer, I'd say they're pretty close.
Well in that pic, I gotta admit, iOS version looks stunning compared to that(not better but stunning that it is so close)

Quote:
Originally Posted by Borgqueenx View Post
Now the game only needs multiplayer like modern combat 3. Many modes, levels ect.
Then id pay a helluvalot moar
MC3 would still be better

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04-18-2012, 06:48 AM
#16
Just curious, setting aside the arguments of whether or not the controls were/are good and the comparisons to the console games and iOS gaming versus console gaming...is this game fun? That's really all I care about.
04-18-2012, 09:23 AM
#17
Quote:
Originally Posted by LOLavi View Post
Yep, turning off gyroscope makes Mc3 a lot better and they did a fantastic job implenting so much buttons and still make it still easy to play.



You're joking, right?



^What he said.



Well in that pic, I gotta admit, iOS version looks stunning compared to that(not better but stunning that it is so close)



MC3 would still be better
Ok, due to all you guys' opposition, I give up my idea about the graphics.
But the gyroscope in the games of gameloft, anyone of you guys ever felt you'd be easy to lose the game if you turn off the gyroscope when other doesn't?
And there're some missions you can't turn that off.
04-18-2012, 10:19 AM
#18
Quote:
Originally Posted by klarence View Post
Ok, due to all you guys' opposition, I give up my idea about the graphics.
But the gyroscope in the games of gameloft, anyone of you guys ever felt you'd be easy to lose the game if you turn off the gyroscope when other doesn't?
And there're some missions you can't turn that off.
What? Lol when I use gyro I flip my device too much and I die. And you can turn off gyro for eternity lol

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04-18-2012, 11:21 AM
#19
Joined: Jan 2009
Location: Super Earth - Our Home.
Posts: 5,492
Quote:
Originally Posted by klarence View Post
Ok, due to all you guys' opposition, I give up my idea about the graphics.
But the gyroscope in the games of gameloft, anyone of you guys ever felt you'd be easy to lose the game if you turn off the gyroscope when other doesn't?
And there're some missions you can't turn that off.
With gyroscope controlls on: AHH. I'M SPINNING IN CIRCLES. WHAT AM I SHOOTING AT?!!!
Without gyroscope controlls: And... BOOM HEADSHOT!

TBH the only game I've played so far that does the gyroscope aiming correctly is Uncharted: Golden Abyss (not on iOS, obviously). There you use the gyroscope to aim precisely, and it is only turned on when you zoom in/aim through the snipers scope.
04-18-2012, 12:07 PM
#20
I dunno, I had no problems with the gyro controls for MC3 on my friend's ipad2. I can control it pretty good.