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#11
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But the control is always something I want to praise about, experience something new is what I can expect from a IOS version. I hope it redefines and offer the way how to make a IOS free-roaming cover shoot game. I wish more missions too, so short. Last edited by klarence; 04-17-2012 at 03:51 PM.. |
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#12
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Now the game only needs multiplayer like modern combat 3. Many modes, levels ect.
Then id pay a helluvalot moar
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#13
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Read the thread... Dunno why you'd compare the console version to the iOS version.
On its own the graphics on the iOS version is superb. Just dont compare it to the console version. Before the update, the controls SUCK. The aiming was too spoonfed, and it did not feel like a Mass Effect game. After the update that's where the game showed some shine. I dont know why they didnt release it this way the first time around. Maybe they thought the first version's control scheme was "new and unique." They forgot that the control scheme they had for Dead Space iOS was "tried, tested and perfected." Well, almost perfect at least. |
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#14
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In my opinion, there is no comparison, the videogames in a mobile platform like iOS it's different from a console, and i am not talking about it's enjoyable or not, i am user of iOS from iOS 3, and i'm a iOS and Xbox360 gamer.
I've been follow the platform in gaming scope and i really believe in iOS. It's a great platform to the gaming and year after year it's turn it bigger and deeper. The quality of the games it's grown up, and same the graphics. I think that the controls (touchscreen and controller) doesn't have the same properties, i mean, in the iOS touchscreen, it's need to innovate the control per se, the games that you tell, it's an example of that. Btw, Infinity Blade it's one of my favorite games, and i am telling you, Chair was smart by how use the touchscreen in the game, and also Iron Monkey with Dead Space, and Mass Effect Infiltrator ... to me, wasn't fun, but i liked the controls and how they put things like rolling and cover, the special weapons in the corners and the tap to aim (which in my opinion would be different, the sniper was difficult to aim, and would have preferred to tap and control the shoot, not only the shoot in the head. |
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#15
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Well in that pic, I gotta admit, iOS version looks stunning compared to that(not better but stunning that it is so close) Quote:
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#16
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Just curious, setting aside the arguments of whether or not the controls were/are good and the comparisons to the console games and iOS gaming versus console gaming...is this game fun? That's really all I care about.
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#17
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But the gyroscope in the games of gameloft, anyone of you guys ever felt you'd be easy to lose the game if you turn off the gyroscope when other doesn't? And there're some missions you can't turn that off. |
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#18
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#19
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Without gyroscope controlls: And... BOOM HEADSHOT! TBH the only game I've played so far that does the gyroscope aiming correctly is Uncharted: Golden Abyss (not on iOS, obviously). There you use the gyroscope to aim precisely, and it is only turned on when you zoom in/aim through the snipers scope. |
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#20
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I dunno, I had no problems with the gyro controls for MC3 on my friend's ipad2. I can control it pretty good.
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