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  #51  
Old 04-09-2012, 11:08 AM
SystemX SystemX is offline
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Originally Posted by PrayForDeath View Post
How does this compare to starbase orion? I am thinking of buying a new strategy game for my ipad, but the lack of retina support really makes me sad
I have not bought this yet as I am also interested in how these two compare to each other before I leap into another game.

I have Starbase Orion but little experience with IG2. I only had the game way back and never got around to IG2 for reasons that elude my memory now. So I can speak to some of the comparison but am still hoping someone with experience with both can fill in the gaps.

In my opinion, I think Starbase Orion plays similarly to Birth of the Federation. The galactic map, planetary resource management, space battles (turn based commands/ watch outcome), planetary colonization /invasion, ship ranges and spies are similar. Starbase Orion doesn't have diplomacy of any kind, research opportunities can expire (dropping away for new projects). Starbase Orion is also universal and supports ICloud saving, Ships components can be customized.

Imperium Galactica has time span game progress. The game progresses in days, hours, minutes and you could pause time to issue commands (Think of Sim City on IOS). Space battles with a RTS interface for commands, ground based battles, basic diplomacy (as I recall), and extensive research tree and spies element.

Can anyone add to this or correct any misrepresentations I have claimed?
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  #52  
Old 04-09-2012, 09:42 PM
JasperA66 JasperA66 is offline
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I am having the same problem with autobuild. It doesn't seem to be turned on by default.
Anyway totally loving being able to play this old classic again. Still getting my ass kicked though. Guess I had better read up to improve my strategies.

I can't comment on Starbase Orion. Sounds like I should give it a try though as I am a sucker for these sorts of games.

Now we just need Sid to bring Alpha Centauri to iOS.
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  #53  
Old 04-11-2012, 08:57 AM
SystemX SystemX is offline
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Originally Posted by SystemX View Post
I have not bought this yet as I am also interested in how these two compare to each other before I leap into another game.

I have Starbase Orion but little experience with IG2. I only had the game way back and never got around to IG2 for reasons that elude my memory now. So I can speak to some of the comparison but am still hoping someone with experience with both can fill in the gaps.

In my opinion, I think Starbase Orion plays similarly to Birth of the Federation. The galactic map, planetary resource management, space battles (turn based commands/ watch outcome), planetary colonization /invasion, ship ranges and spies are similar. Starbase Orion doesn't have diplomacy of any kind, research opportunities can expire (dropping away for new projects). Starbase Orion is also universal and supports ICloud saving, Ships components can be customized.

Imperium Galactica has time span game progress. The game progresses in days, hours, minutes and you could pause time to issue commands (Think of Sim City on IOS). Space battles with a RTS interface for commands, ground based battles, basic diplomacy (as I recall), and extensive research tree and spies element.

Can anyone add to this or correct any misrepresentations I have claimed?
So I caved and bought IG2 last night. The game is considered to be a classic and for $3.99, I decided to bite in case this was a launch price and the price goes up higher in the coming days.

Unfortunately, I somewhat regret it. The observations on this forum thread are all correct. Deep down the core game that is so great is there and the dedicated / nostalgic folks out there are probably going to love it. Heck that might have even been me had I not bought Starbase Orion first. However...

I have an iPad 2 and the resolution of IG2 was the first thing I noticed. The resolution is low and left me feeling like it was a pixel doubled iPhone game. The tutorial is, in some cases, demonstrating areas where the text was not even legible. The story and transition videos are entertaining but pixelated. Even elements of the user interface didn't seem polished or smooth.

Using the interface appears somewhat unresponsive. I definitely get the feeling of a ported interface of a hidden mouse pointer fulfilling commands based on taps. Multi-touch is abysmal. There is a clear 0.5-1sec delay before the UI applies the pan or zoom controls which also makes it feel like it's overly sensitive.

In the space battles the ships (Solarian anyway) are dark and can blend in with the background of space or a dark surface of a planet. The selection boxes for the ships are visible but the low resolution makes this all kind of more difficult then it needs to be. Not to mention the rotation of the views which could help this is also not in the IOS.

The auto-build on new colonies does appear to be broken, at least initially.
There is no multitasking support therefore make sure you save frequently.

A quick investigation on to some of the developers other IOS titles and you will also see that Liberty Wings, Scarabeus and Ubrain have not seen any updates in a year or more. If you do the math that is before IOS 5.0. Therefore one can expect that developer updates may not be frequent. Those of you whom are perhaps waiting for fixes to the aspects of this port that you do not like may find they never come.

All in all Imperium Galactica feels like a straight port with no real considerations put in to place to really make use of the touch interface intuitive and natural. Still if you can get by the negatives, the nostalgic game content is all there with few sacrifices from the original.
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  #54  
Old 04-11-2012, 11:28 AM
Twenty One Twenty One is online now
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Default Unplayable from crashes as well as confusing UI and lack of a "real" tutorial

Another game (like Combat Missions Touch) ruined by crashes, bugs, archaic/bad visuals and a pathetic tutorial for such a deep, complex game with a very confusing (and crappy looking) UI.......wow

THe PC Devs need to get their shit together with these unplayable and horrible looking "ports" and realize that people's expectations are extremely high for such powerful hardware as the iPad.

Yet again, another Dev that needs to take note from Slitherine (Battle Academy) on how to port a quality strategy title to the iPad.
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  #55  
Old 04-11-2012, 09:37 PM
icepulse icepulse is offline
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Quote:
Originally Posted by Twenty One View Post
Another game (like Combat Missions Touch) ruined by crashes, bugs, archaic/bad visuals and a pathetic tutorial for such a deep, complex game with a very confusing (and crappy looking) UI.......wow

THe PC Devs need to get their shit together with these unplayable and horrible looking "ports" and realize that people's expectations are extremely high for such powerful hardware as the iPad.

Yet again, another Dev that needs to take note from Slitherine (Battle Academy) on how to port a quality strategy title to the iPad.
Reel it in, lad.

It ain't THAT bad!
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  #56  
Old 04-12-2012, 12:18 AM
SSquared SSquared is offline
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Quote:
Originally Posted by JasperA66 View Post
I am having the same problem with autobuild. It doesn't seem to be turned on by default.
Thanks for confirming. I just have to remember to manually set it as soon as I colonize.
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  #57  
Old 04-12-2012, 06:13 AM
JasperA66 JasperA66 is offline
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Overall I think this is a fantastic conversion of a classic PC game which totally works on the iOS platform. I do agree that it's somewhat daunting for newcomers, but it plays well for those of us that spent a few hours with the PC version. The original came on four CDs with an install disc and then a separate disc for each of the races. It's really a nice job getting all this into a nice iOS package. Hopefully the developers will iron out the few bugs here and there in future updates and all us Imperium Galactic II fans will be very happy indeed.
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  #58  
Old 04-12-2012, 06:39 AM
syntheticvoid syntheticvoid is offline
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Yeah, its hardly unplayable, and I thought the tutorial was fine. Picked the game up in about 10 minutes after watching the tutorial, and haven't had any real problems with it. Like Spaceward Ho! I feel lucky to be able to experience playing this since on my iDevice, since I haven't played the original... It's a fantastic game.
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  #59  
Old 04-15-2012, 09:15 AM
Twenty One Twenty One is online now
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Default My bad...

I need to apologize for my initial post in this thread on my first impressions....it was a bit harsh (bad day/mood) and I was mistaken.

Anyway, after more time with this game I'm really liking it aside from the crashing issue. It's a deep and complex game that provides actual FUN in a unique way with hybrid TBS/RTS gameplay that most games like this fail to provide....COMBAT IS ACTUALLY COOL/FUN!! I'm also warming up to the visuals although I still feel they could use some improving which includes the user interface. And I still feel that an actual tutorial mission would be much better than the current video....especially for someone like me that has little experience with a game like this or other "4X" games....

This really is an awesome game with incredible replayability but it just needs a little polish and a few tweaks as I would expect the Devs are hard at work on support and updates. Thanks to the Devs for porting this game to the iPad. It's great!

Last edited by Twenty One; 04-16-2012 at 02:38 PM..
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  #60  
Old 04-17-2012, 06:05 PM
Twenty One Twenty One is online now
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Default First update is out

Update is out. It just says "minor bug fixes" which I'm hoping is the crashing issue. Hopefully they add multi-tasking in the next update...we need to be able to listen to our own music and switch between apps, etc...

Really enjoying this game more and more as I am getting familiar with the mechanics...love the real-time combat!!
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