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#11
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Hi Trundley,
We read your review and we're very happy about it. You're right when you say that the game wasn't developed by native speakers but we're glat to know that overall there aren't big problems and the translation can be understood. Yesterday, finally, a patch that solves some problems went online and now we can concentrate on improving the rest. We're working on a version that fixes some lingual inaccuracies. We'll release it real soon (together with other small improvements). This done, we want to focus on a bunch of new additional features. They have already passed the design phase, but we haven't released them yet, because first we want to evaluate possible impacts on the game's balancing. Of course, as we've already announced, we'll never insert any kind of in-app purchase (we think it's a rip-off, and we just don't like it) to unlock these new features. Thank you again, see you soon! Paolo P.S. The game is doing great in Italy, both on iOS and Android, but we don't know how to push it outside our nation. Have you any suggestion/idea to help us advertise it? P.P.S. The size of this app is small because we have procedurally generated content. In order to make the game always different we have an engine that randomly generates all the leagues and all the players, just like in the good old days. We told you it's old-fashioned! ;-) |
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