Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > Upcoming iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #1  
Old 04-10-2012, 10:57 AM
fishlabs_games fishlabs_games is offline
Senior Member
 
Join Date: Jan 2009
Posts: 215
Default Galaxy on Fire 2 - Supernova: The official Dev Diaries

Hey guys, the development of Galaxy on Fire 2 - Supernova is in full swing and we've planned to keep you up to date about all steps and stages of the production by releasing a new developer diary every Tuesday. The first two dev diaries about the design of the logo and the writing of the backstory are already available at our blog. You can check 'em out at the following URLs. Hope you enjoy the read!

Part 1:http://www.fishlabs.net/en/blog/gala...e-logo/?blog=1
Part 2: http://www.fishlabs.net/en/blog/gala...acters/?blog=1
Reply With Quote
  #2  
Old 04-10-2012, 12:36 PM
Sanuku Sanuku is offline
Senior Member
 
Join Date: Jun 2009
Posts: 11,564
Default

Well let`s hope this one will work out better then the last iAP fizzling. Looking forward to see more about it in the upcoming Weeks.
Reply With Quote
  #3  
Old 04-19-2012, 04:12 AM
fishlabs_games fishlabs_games is offline
Senior Member
 
Join Date: Jan 2009
Posts: 215
Default

Some cool news from the Supernova camp! Check out our latest Dev Diary for some interesting insight into the making of the new planets as well as an exclusive in-game screenshot and some info on the release date...

Part 3: http://www.fishlabs.net/en/blog/gala...lanets/?blog=1
Reply With Quote
  #4  
Old 04-19-2012, 05:36 PM
dib dib is offline
Senior Member
 
Join Date: Apr 2011
Posts: 282
Default

Looking forward to it. GoF2 was one of my favorites for iOS.

Hopefully there is more being done than just planets and ships. Some actual gameplay changes and features that give us a reason to want to come back. Especially some new scenarios to give more variety than just fighting pirates ad nauseam. And I don't normally care for multiplayer games, but I have to imagine this would be one of the most popular games if it ever received online connectivity for co op and competition matches.

How about some variation in the ships? Instead of the same dogfights every time, what if he had to fight some massive Battlestar Galactica dreadnought? With weak points and shielding, and turrets, and being able to target individual systems like weapons or propulsion in order to cripple them.

Some exploration element would be nice, as an incentive to visit new systems. You could add probes and stuff to discover. I like to imagine a game that has a random terrain algorithm and allows the some planets to be explored and mined (think Mass Effect 1), but perhaps that is asking too much for the present engine.

I would like to see the busywork quests streamlined. They did grow tedious whenever entering one system and offered a job halfway across the galaxy. "I heard that some distant planet three star systems away has space trash that needs clearing!" Really? What about right here? Nobody has anything going on within a hundred lightyears of _this_ bar?

Having an onscreen slider to adjust speed would be a great and simple addition. The reason I discovered this game and immediately bought it (the most I've paid for an iOS game to date) was coming from a Windows Mobile phone where I played Anthelion. Even if it's not especially useful, I liked being able to slow down or speed up when it felt appropriate.

I would also like a toggle in the settings to enable collisions. Obviously many people would prefer to keep the game as it is, but there's something about the lack of danger in running into ships or planets that took something away from the fun of piloting a spaceship.

I just see so much potential in one of the best looking and playing games on the iPhone and Valkyrie was one of two exceptions I have ever made to my rule of not buying IAP. It was essentially an expansion pack and I was happy to pay for this because it was the product of real time and effort from the developers. I hope we can look forward to many more.
Reply With Quote
  #5  
Old 04-20-2012, 09:04 AM
TobiasP TobiasP is offline
Member
iPhone 4, iOS 5.x
 
Join Date: Aug 2011
Location: Hamburg / Germany
Posts: 83
Default

Thanks a lot for the extensive feedback and cool suggestions, dib. We'll surely make additions to the gameplay as well... there'll be new environments (such as systems with a high level of radition that causes damage to the player's ship), new ship models with unique functionality (e.g. drop ships), new mission types (e.g. evacuation missions) and tons of other cool stuff! All in all, we've planned to make Supernova as big as the main game GOF2 and the first expansion Valkyrie together...

BTW, the speed of the vessel can already be regulated by swiping up or down on the display. We first introduced that feature in GOF2 Full HD and added it to GOF2 HD and SD a couple of months ago.
Reply With Quote
  #6  
Old 04-20-2012, 12:05 PM
dib dib is offline
Senior Member
 
Join Date: Apr 2011
Posts: 282
Default

I did miss the speed slider. Personally, I would prefer it lock to quarter increments because who needs 83%? Either way, that's a nice way to implement it that doesn't interfere with any of the existing mechanics.
Reply With Quote
  #7  
Old 05-02-2012, 10:15 AM
fishlabs_games fishlabs_games is offline
Senior Member
 
Join Date: Jan 2009
Posts: 215
Default

Here's our new Dev Diary... this time we're going to let you know a bit more about the two new mini-games in Galaxy on Fire 2 - Supernova, namely "Gas Cloud Mining" and "Hacking". Enjoy the read and keep your comments coming!

http://www.fishlabs.net/en/blog/gala...-games/?blog=1
Reply With Quote
  #8  
Old 05-02-2012, 10:52 AM
Nullroar's Avatar
Nullroar Nullroar is offline
Senior Member
iPod Touch (5th Gen)
 
Join Date: Jan 2010
Location: Munich
Posts: 1,136
Send a message via Skype™ to Nullroar
Default

Quote:
Originally Posted by Sanuku View Post
Well let`s hope this one will work out better then the last iAP fizzling. Looking forward to see more about it in the upcoming Weeks.
Whoooooa, whoa.

Sanuku. I love ya, buddy, but if you are putting down Valkyrie then you must crazy. It was an expansion, and it was a GREAT one. The guided nukes felt visceral, the auto-turrets were overpowered and fun, and the storyline tickled me.

It didn't seem long enough, but that's generally a sign that it was done very well : )

Really excited for Supernova and happy that my PlayBook is getting some GoF love too!

But one thing: If I die because I barely make it to a station but I am forced to "hack" my way in while a horde of angry baddies are on my tail, I will be a sad panda. Please consider making regular entry (even if I have to bribe a guard etc.) an option, and have hacking to sneak past some of the bad alternatives be another option.

Puzzles while being shot at is not the most enjoyable thing ever : (

Last edited by Nullroar; 05-02-2012 at 10:56 AM..
Reply With Quote
  #9  
Old 05-02-2012, 01:38 PM
Felix_Felicis Felix_Felicis is offline
Junior Member
iPad 2, iOS 5.x
 
Join Date: Dec 2011
Posts: 11
Default

Looks like cool stuff; I appreciate the stressing over the details to get the logo just right.

All I have to say about the story and everything else is: The more GOF reminds me of the storylines and diversity (in ship design diversity, missions, story) in Escape Velocity Nova, the happier I will be!

Good luck developing :O)
Reply With Quote
  #10  
Old 05-03-2012, 10:14 AM
TobiasP TobiasP is offline
Member
iPhone 4, iOS 5.x
 
Join Date: Aug 2011
Location: Hamburg / Germany
Posts: 83
Default

Cheers, Nullroar and Felix! Glad to hear your looking forward to Supernova. And don't worry... of course, you'll still be able to enter most stations in the new add-on without making use of your hacking skills. But every now and then you'll also have to become an intergalactic version of Kevin Flynn for a minute or two...
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent