Originally Posted by Pitta
I wonder why it's a iPad only release. I would love to play it on my iPhone (along with many other iPad only Bigfish games).
I'm not working for BFG, but I have few of my PC games released on their portals (Anka, FashionRush, TropicalMania...). Most recent PC games are created at a native resolution of 1024x768, and that is exactly the screen resolution of the iPad. So, porting a game from PC to iPad, is "easy". The iPhone as a different aspect ratio: the screen resolution is (for retina display) 960x640 witch is much smaller than the original 1024x768 (and even if you scale it up, you'll need black bars or you'll have to distord the screen). Also, most BFG games requiered to look for tiny object, witch make them extremely hard to play on iPhone. You can solve this problem by adding a "zoom" command in the game but most of the time, that isn't really nice to play (and add a huge amount of work for the devs).
So, this is why most game will only show up on iPad. Sorry if this post was a bit too "technical"
the short version would be: it is easy to port on iPad, it is hard on iPhone.