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Coldfire Keep: First-Person RPG

View Poll Results: Old-school RPGs like "Dungeon Master" are:
Awesome, I can't get enough of them! 167 61.62%
Alright, I can take them or leave them. 63 23.25%
Dead, modern RPGs are far better. 37 13.65%
Who cares; all RPGs suck. 4 1.48%
Voters: 271. You may not vote on this poll
04-20-2012, 01:46 AM
#21
The food and water system can be good provided theres a way to always get food or store it,for example i seem to remember finding a gold coin and flipping it in front of a gargoyle's head on the wall could regenerate rats in dungeon master meaning there was always a way to get food.Pleasing everyone is impossible but the more feedback from people the better.
04-20-2012, 08:44 AM
#22
I appreciate that you have the food system as it really makes it into a complete experience. However, more options is always better so I'm sure a toggle for the food system (or if you're ambitious-a slider) would be appreciated by a wider audience. As for what I would like to see, I'm playing Grimrock right now and like the tension of the rune-based spell casting system. However, I'm not sure it would be best on a mobile version as it would get too cumbersome to use without a mouse and keyboard. What are you planning on doing with that? Thanks.

04-20-2012, 02:11 PM
#23
Definitely have the option. I will personally keep the hunger system toggled on, but unless you are aiming at a hardcore experience, include the option to toggle on/off to generate more sales.
04-21-2012, 06:42 PM
#24
Sorry for the delay in response, I've stopped getting emails to tell me when people post here (?)

Anyway, I'm happy to conclude that making the hunger system optional is the way to go, based on the comments here. It's an easy thing to do, so I'll definitely go with that option.

Quote:
Originally Posted by BillyMays14 View Post
As for what I would like to see, I'm playing Grimrock right now and like the tension of the rune-based spell casting system. However, I'm not sure it would be best on a mobile version as it would get too cumbersome to use without a mouse and keyboard. What are you planning on doing with that? Thanks.
I haven't even started creating the spell system, but at this stage it's going to be a bit of a mix of several ideas. Players will find spells (i.e. scrolls) as they explore the dungeon which will allow them to learn that spell (basically make it accessible on their list by name - e.g. "Fireball"). Then, they'll either have a mana level which governs the number of spells they can cast, from that list of spells they've discovered (each with a specific "cost"), OR an almost D&D-like system where they can cast a set number of spells depending on their character level. I haven't decided which is going to work best at this stage.
06-26-2012, 01:58 AM
#25
Just thought I'd post a few progress shots on the new environments. I recently decided to scrap everything and start over as I was never happy with the previous look. Just reassuring everyone that development on this thing is still going full steam ahead

Be sure to follow along at the official site. Also, I'll be starting to throw out regular mini-updates on Twitter going forward, so if you're interested in knowing the latest, please follow @sjarm





06-26-2012, 10:19 AM
#26
Some really cool atmospheric looking screens there Steve,will the creatures be dungeon master based free roam or random generated?
06-26-2012, 05:22 PM
#27
Quote:
Originally Posted by Captive View Post
Some really cool atmospheric looking screens there Steve,will the creatures be dungeon master based free roam or random generated?
The creatures in Coldfire Keep roam freely - definitely no random encounters this time around
06-27-2012, 02:00 AM
#28
Quote:
Originally Posted by geppetto View Post
The creatures in Coldfire Keep roam freely - definitely no random encounters this time around
Great news and thanks for the reply.
06-27-2012, 04:41 AM
#29
Here's a sneak peek at the WIP Character Generator showing the class selections (Warrior, Rogue, Caster, Shaman) and the basic ability point system. Very traditional.

07-03-2012, 05:31 PM
#30
And one more; in-game with a bit of (WIP) interface showing.

Now... back to work!