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#21
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What kind of controls are here? Tilt?
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#22
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Yeah. I didn't look around to see if there were any alternate control methods because the tilt ones worked perfectly.
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#23
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Thank you! Would you recommend the game?
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#24
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Short response: HELL YES. This is one of the most 'fun' arcadey flight sims I've played. The island is quite large and filled with interesting objects and environments. Plus, the flight physics is 'fun' - the controls are very responsive, planes are easily controlled and flying with a sense of unrealism is entertaining.
Seriously, if you're not looking for a ultra realistic flight simulation (X-Plane) but a casual, arcadey experience then by all means hit the buy button now. |
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#25
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Is there multiplayer? And also have any major updates been done since release, such as the ideas mentioned on the first page?
Thanks |
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#26
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This is really fun, it's relaxing just flying around exploring, messing with the hoops, and practicing my IFR*. Having thought about it, there are only two additions I'd really like - a seaplane so I can land on water, and a way to turn the engine off and savour the triumph of landing somewhere impractical.
The world looks pretty too. Please never change the woods, they're perfect as solid objects to land on! * you know, I'm Following Rivers? Totally valid form of navigation. |
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#27
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On sale for 99c.
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#28
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I'm enjoying the game a lot. My request is to add touch controls. I know tilt controls are more precise for these games, but playing in a bus with tilt controls is a pain...
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#29
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Hey looks great! Just bought it now.
I used to love playing Flight Unlimited, just to fly around, take off, land again. There's something so sublime about flight, and the physics here look really nice! I have some ideas for flying games, crossed with some other genres. I'll have to give it a go some time! ![]() Murray Indie Game Developer http://www.muzboz.com |
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#30
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Touch controls and retina update for the new iPad would be fantastic if the dev is listening to requests
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