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SKY BATTLES - Work in progress..

04-09-2012, 07:51 PM
#31
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
IFANZINE article on Sky Battles and a new video trailer can be seen at the link below:

http://ifanzine.com/interview-with-m...er-lacalamita/




Cheers!
Peter Lacalamita
http://magneticstudio.com
04-23-2012, 08:12 AM
#32
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109

05-14-2012, 11:06 AM
#33
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
08-22-2012, 05:20 PM
#34
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
Sky Battles - Arctic level.


Magnetic Studio
http://magneticstudio.com
08-22-2012, 06:37 PM
#35
Quote:
Originally Posted by madpoet View Post
Sky Battles - Arctic level.


Magnetic Studio
http://magneticstudio.com
Looks great. Any idea about a release date?
08-22-2012, 09:13 PM
#36
Joined: Jun 2011
Location: Melbourne, Australia
Posts: 286
Quote:
Originally Posted by squarezero View Post
Looks great. Any idea about a release date?
+1!!

Also keen to know about the release date?

Check out our iPhone games Zombitsu and Superflick or find us at Ruma Studios.
08-23-2012, 09:49 AM
#37
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
Thx Squarezero & Luke Kellett!

Release date, hopefully Fall 2012.

Cheers!
08-23-2012, 11:07 PM
#38
Joined: Sep 2011
Location: iANiMeX's left ear
Posts: 2,880
Madpoet, you can make a lava level, volcano level, article circle level, new York level. Like robots are destroying buildings and throwing them at your plane. A maze level, you have to do sharp turns and try to make it to the end. Add like giant dogs chasing you.

Would be really nice if you could sculpt some armor things on the plane. Like to buy in the store in the game. Different colors would make it nice.

I have lots of ideas, these are just some of what I have. If you want more private message me.

Thanks, for this great upcoming game.

P.S. By the way, you are an awesome artist. Would love to give you an idea with your dragons in a future project.

Last edited by tso5818; 08-23-2012 at 11:11 PM.
08-24-2012, 10:35 AM
#39
Joined: Nov 2010
Location: Toronto, Canada
Posts: 109
Quote:
Originally Posted by tso5818 View Post
Madpoet, you can make a lava level, volcano level, article circle level, new York level. Like robots are destroying buildings and throwing them at your plane. A maze level, you have to do sharp turns and try to make it to the end. Add like giant dogs chasing you.

Would be really nice if you could sculpt some armor things on the plane. Like to buy in the store in the game. Different colors would make it nice.

I have lots of ideas, these are just some of what I have. If you want more private message me.

Thanks, for this great upcoming game.

P.S. By the way, you are an awesome artist. Would love to give you an idea with your dragons in a future project.

These are all excellent ideas, some of which are in the current build. Others that I'd love to integrate into future updates. As a one man indie dev, it's a constant compromise between making the game you want to make, and making the game you can make considering time and tech limitations. I can
assure you that if the numbers support it, I'll be adding features every quarter...
Thx again for your comments.
08-24-2012, 12:01 PM
#40
Joined: Sep 2011
Location: iANiMeX's left ear
Posts: 2,880
Quote:
Originally Posted by madpoet View Post
These are all excellent ideas, some of which are in the current build. Others that I'd love to integrate into future updates. As a one man indie dev, it's a constant compromise between making the game you want to make, and making the game you can make considering time and tech limitations. I can
assure you that if the numbers support it, I'll be adding features every quarter...
Thx again for your comments.
I figured you had some of these in the game already. Just wanted to make sure.
I'm a very creative person, so just private message me any time, if you want any more ideas for your game.

Hope you big success. Looks really good, the way your going with it.