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IAP - Whats better ? Straight upgrades or coins ?

04-23-2012, 08:54 AM
#1
Joined: Apr 2011
Location: Adelaide, Australia
Posts: 111
IAP - Whats better ? Straight upgrades or coins ?

So, I am changing a paid version of a game to freemium. What works best ? IAP for straight weapon upgrades (at $1 each) or $1 for 1000 coins which buys you the same upgrade, but you can collect some coins in game ...

I suspect the coins is a better plan because it encourages playing to collect them, but I don't want the added complexity if I can just sell the upgrades directly.

Thoughts ?
04-23-2012, 10:33 AM
#2
As a player I hate that I am forced to pay money for upgrades without the option of earning them in game. I'm guessing you will get backlash for that. The coins is probably a better option.

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04-23-2012, 10:52 AM
#3
Joined: Feb 2009
Location: San Jose, CA
Posts: 543
I lean towards coins myself, because quite often, the upgrades aren't really worth $.99. Coins let you sell things for sub $1 price points, which is nice.

That said, I THINK I've heard some players complain that with consumable IAP like coins, there's an issue with restoring. I haven't implemented IAP in any of my apps yet, but I think that there may be some gotchas in how Apple treats consumables:

Quote:
Although non-consumable products may be recovered using the built-in capabilities of Store Kit, non-renewing subscriptions must be restored by your server
http://developer.apple.com/library/i...8267-CH100-SW1

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04-23-2012, 01:30 PM
#4
It depends on how you implement it more than anything else, imo. We have upgrade style IAPs in Bug Heroes (purchasable characters), and coin IAPs in Sky Gnomes... we see a pretty good return, % wise, on both.
04-23-2012, 01:45 PM
#5
It looks like your game is suitable for it, so I would suggest going for coins route as well...

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04-23-2012, 02:44 PM
#6
Quote:
Originally Posted by HeliApps View Post
a paid version of a game to freemium.
Be careful - Notably the devs for Dark Meadows tried this not too long ago and undid the changes because of the outcry.

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04-23-2012, 02:54 PM
#7
Quote:
Originally Posted by Blackharon View Post
Be careful - Notably the devs for Dark Meadows tried this not too long ago and undid the changes because of the outcry.
Good point. What happens to the people that already purchased your game? They get screwed?

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04-23-2012, 06:35 PM
#8
Joined: Apr 2011
Location: Adelaide, Australia
Posts: 111
Thanks for the responses, guess I will go with the currency option.

Blackharon + 30Below ... of course this has the potential to upset people who have already paid a dollar, but in this case it's all of maybe 200 people, plus it's all add-ons to the original game, so I should be OK.
04-24-2012, 09:13 AM
#9
There are ways to handle people that already bought your app, though not good ways. For instance you could do an update first that saves something on their phone saying they bought the new version. Or if you had a web service, you could use that to note who bought your app too. None of the methods are foolproof and they feel a bit hackish, but they will mostly work.

I decided against using these and instead created a Lite version. My next game will start as freemium.
04-24-2012, 09:56 AM
#10
Quote:
Originally Posted by HeliApps View Post
Thanks for the responses, guess I will go with the currency option.

Blackharon + 30Below ... of course this has the potential to upset people who have already paid a dollar, but in this case it's all of maybe 200 people, plus it's all add-ons to the original game, so I should be OK.
Those 200 downloaders are the people you really want to accommodate. 200 happy fans tell 200 friends. Give them 10$ worth of IAP goods for being the first to join. Give 100$ worth even.

Make them happy and you have the beginnings of a following.

Edit: This is assuming these 200 people aren't all personal friends and family. They don't count.

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Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!

Last edited by Blackharon; 04-24-2012 at 10:03 AM.