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#121
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I was pretty obsessed with SoTC for awhile. I actually went so far as to calculate the dimensions of all the colossi. I'll never forget the panic I felt when dealing with the one that was shaped like a turtle and his projectile attack.
Although it would never happen, I've always envisioned a movie made out of Another World with no dialogue. The only thing that grated on me with that game were some of the shootout portions where it got a bit too demanding with shooting, shield-generating and rolling bombs seeing as the gun could run out of juice. Last edited by smegly; 04-19-2012 at 11:08 PM.. |
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#122
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And yes, I know the feeling of getting burned by a price cut a week or two later, but that's pretty amazing that you're actually reimbursing $2. Like $2?! Really?What has the world come to these days lol. I wonder if people actually have taken up that offer...Either way, hope you guys do well
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#123
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#124
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The other interesting thing about Another World, and I'm not too sure how many people realize this or remember it, is that the game is about 20 minutes long. It is extremely short, even by Modern Warfare standards. =) Most people spend hours or days trying to beat it though because it was just so insanely hard at points. You had to die a hundred times on one point before you figure out the exact quirky timing that would get you past that screen to the next screen. I don't know if this was a developer cheat (like the designer was trying to lengthen out the gameplay by making something impossible and incomprehensible) or just a byproduct of how hard games were in that day. I always find that interesting though, the absolute frustration people would have (hitting the desk/keyboard etc) but being determined to not let it beat you. The game made you want to see the next part so much so that you'd put up with about anything. |
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#125
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We got you in the tester credits didn't we? I can't place online names to real names by memory. But we basically listed people as testers if they provided useful feedback, anything we could take action on to fix. Game Testing is one of those areas of development that needs to be taken very seriously, I think its an important aspect of game design. If more professionals in the industry would consider testing as serious development and design input we'd have alot better games out there. |
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#126
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#127
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rofl rofl, with waffles! From the review:
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#128
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when a game is hard, it would have your standard unrealistic platformer physics and you spend most of the game fighting. I kinda felt like I'd do better than Lester if I were physically in the game whereas I wouldn't feel that way about Mario or a character like that. I think that adds something to AW, making it more of an experience, but I think it goes too far at times. |
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#129
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Not easy the last boss in hard mode... but I have beat it, I'm happy
![]() Nice game. I'm impressed. Not a lot content, but a good experience
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#130
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Now alltime-bestprice for the first time until Sunday. US$.99/0,79€.
Bought it and had only some few minutes spare time to try it. Looks beautiful but I am a bit confused about gameplay. There seem to be two game modes: Looking for things and kind of combat. I am alway losing against that owl. Will dig in deeper asap for sure. |
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