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  #1  
Old 04-23-2012, 11:11 PM
magihiro magihiro is offline
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Default Zaga 33 - by Michael Brough (Sci-Fi Roguelike)



Last edited by magihiro; 04-23-2012 at 11:17 PM..
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  #2  
Old 04-23-2012, 11:49 PM
Gabrien Gabrien is offline
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This actually looks intriguing going on this:


Low bandwidth Version | Pop Up
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  #3  
Old 04-23-2012, 11:53 PM
Drexiel Drexiel is offline
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looks interesting... but what's the point of the game?

See how far can you reach?
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  #4  
Old 04-24-2012, 12:04 AM
Exact-Psience Exact-Psience is online now
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Quote:
Originally Posted by Drexiel View Post
looks interesting... but what's the point of the game?

See how far can you reach?
Doesnt make sense that he skips killing enemies when they are already right on their line of sight. Unless, there is a sort of soft timer like the hunger system was in the old days that it pressures you to keep moving.

Also, everything else has a graphic, and the main character is still an ascii character. I just find that a bit odd.

And in other stuff regarding roguelikes, i would like to see a rogue on the iOS with better graphics this time. Breath of Fire 5 was one of my favorite roguelikes, but people didnt expect that to be a BOF title and it got less love than I hoped it'd get.
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  #5  
Old 04-24-2012, 12:38 AM
magihiro magihiro is offline
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Here's what I've got (played the pc/mac version):

The object is to get to floor 25. Get there and you unlock texture packs for the game.

You avoid enemies because you only have 9 hitpoints. Each enemy does 1 damage per hit, as do you. Each enemy takes 2 hits to kill. There is no experience. Therefore, there is no real purpose in picking fights with enemies. You regain 1 hp every new floor.

There are random items strewn about the map. They do random things (freeze enemies, nuke enemies, teleport, etc.) and are random each game.

It's basically supposed to be a quick-play, puzzle-like roguelike. Not a super deep game, but rather one you can play in 5 minutes, with the only real strategy being learning how to avoid the enemies (each type of enemy moves differently/has different AI) and make it to floor 25, managing your resources (the items you pick up).
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  #6  
Old 04-24-2012, 12:49 AM
knoids knoids is offline
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Is the main character an '@' symbol?
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  #7  
Old 04-24-2012, 12:51 AM
magihiro magihiro is offline
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Quote:
Originally Posted by knoids View Post
Is the main character an '@' symbol?
Yes, just like old school roguelikes.
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  #8  
Old 04-24-2012, 01:28 AM
Exact-Psience Exact-Psience is online now
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Quote:
Originally Posted by magihiro View Post
Yes, just like old school roguelikes.
It wouldve been ok if everything was represented as ascii characters just like in the old days.

It's pretty odd that everything has a graphic and the main character is still an ascii character.
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  #9  
Old 04-24-2012, 04:55 PM
drelbs drelbs is offline
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Quote:
Originally Posted by Exact-Psience View Post
It wouldve been ok if everything was represented as ascii characters just like in the old days.

It's pretty odd that everything has a graphic and the main character is still an ascii character.
Not his fault he left his peaceful planet ASCII and landed amongst all these strange graphical beings on Zaga 33.

I bet his d back home misses him.
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  #10  
Old 04-24-2012, 05:23 PM
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LordGek LordGek is offline
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Default Game Impressions

A clever streamlined roguleike WITH A SCORE! I'm all over this and then some!
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