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#121
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Couldn't come soon enough!
Though I still wish the gameplay had more depth in it. Some aerial maneuvers would've made combat more exciting. |
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#122
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Improved gameplay should come with the 1.2 update.
The next one, the 1.1.5, is mostly a graphics and performance improvement. Lot's of work, little time
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#123
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1.1.5 is finally out !
![]() We added new planes, changed the flight model for the helicopter-like vehicles (were just too hard during battle), improved the looks of the UI, improved the explosion effects, improved the audio, reduced the disk usage, added a new sound track and new iPad Retina support. That's all, and here are 10 codes: AHPP9T479L4J APYK6KMRHXH7 JW3P39YY3WHJ 9FA77K3PPHE3 9NKP4HLAPXKK HM7TYYL9Y33Y 3RA9773MJ7LF 6N7W6TTPEAN4 FXL73K69JXMF REFX33X6MN99 Have fun ! |
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#124
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Quote:
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#125
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Been playing this while waiting for MvC, and lovin the new update. Thanks so much for keeping with this! =oD
You guys getting codes are in for a treat... But if you miss out, this has got to be one of, if not THE, BEST aerial combat titles for the iOS. Snag it NOW! |
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#126
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I think Sky Gamblers: Air Supremacy would be more fitting for the latter . Aerial combat in this game simply lacks flair compared to SG:AS.
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#127
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#128
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Quote:
Quote:
It's a matter of personal taste as well.. they have some nice effects for the high end systems and I also like the non-Fractal terrain and the colorful (if static) skybox.. but the explosions look cheap and the HUD is a bit of a toy. But I'm obviously biased ![]() Thanks ! |
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#129
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Is this going to be freemium??
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#130
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Graphics wise, I don't (really) care. All I want to say is they were alright. The gesture maneuvers and flares brought quite a lot of action into aerial combat. Dodging missiles could be done in at least 3 ways and each successful evasion (and missile hit) felt satisfying. Then again, each game to their own merits, I can't help but feel Fractal Combat's combat system being quite bare bones compared to virtually all others bar none. It's fast and fun, but ultimately, too shallow to withhold any interest for long, extended play. All those being said, I still appreciate Fractal Combat's missile trails above those in SG:AG .
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