World Without End by Steve Uy (Avengers Initiative, XMen)

02-12-2012, 08:30 PM
#71
Joined: Jan 2012
Location: Through the rain.
Posts: 480
Your name makes me smile. whoever saw a chubby pillow?
02-12-2012, 09:15 PM
#72
As a little boy, I'd carry with me a chubby pillow so that I have a place to sleep wherever I went.

Quote:
Originally Posted by Ghostz View Post
Your name makes me smile. whoever saw a chubby pillow?

02-21-2012, 02:38 AM
#73
Any updates???

GameCenter: Rivozzz
04-25-2012, 12:33 AM
#74
No more updates???? Has been silent forever,,,,???

GameCenter: Rivozzz
04-25-2012, 01:30 PM
#75
The game is still being programmed, albeit slower than expected.
We ran into quite a few snags the past few months, starting in December when my programmer left the project. I was able to find a new programmer, but the build was unsalvageable, and we had to throw everything away and start from scratch.

Fortunately, the new build is much better and smoother than it ever was, but we simply don't have the budget left to keep the programmer on fulltime, so progress inches forward little by little. Also, I'm in the middle of moving to a new apartment (in New York) so this past month has been a bit of a mess.

So yeah, the game's still coming out, though I'm keeping quiet until I have a more definitive release schedule to go by. It makes the wait so much harder if I keep hyping the game, right?
04-25-2012, 01:45 PM
#76
Sounds awesome.
A free roam? Great, I love Zelda as well.
04-25-2012, 03:15 PM
#77
Great news u r still working on it

GameCenter: Rivozzz
04-25-2012, 03:53 PM
#78
Quote:
Originally Posted by steveruy View Post
The game is still being programmed, albeit slower than expected.
We ran into quite a few snags the past few months, starting in December when my programmer left the project. I was able to find a new programmer, but the build was unsalvageable, and we had to throw everything away and start from scratch.

Fortunately, the new build is much better and smoother than it ever was, but we simply don't have the budget left to keep the programmer on fulltime, so progress inches forward little by little. Also, I'm in the middle of moving to a new apartment (in New York) so this past month has been a bit of a mess.

So yeah, the game's still coming out, though I'm keeping quiet until I have a more definitive release schedule to go by. It makes the wait so much harder if I keep hyping the game, right?
Put another push on kickstarter for money for a programmer? I cant find a link for the kickstarter page

EDIT: lol found the link on the first page. Its a nightmare that it didnt make its funding.

http://sigs.enjin.com/sig-bf3/aeeb2bbe61a40f08.png

BETAs: Save the Monster The Sandbox
06-18-2012, 05:43 PM
#79
Looking for additional programmers

Hey all,
Looks like my main programmer has some scheduling issues, so we are looking for additional devs who can help set up the menu systems and story elements into the game while he frees up his schedule again.

You would be required to know:
- Objective-C and Cocos2D experience
- comfortable making menus using layer and sprite objects
- knowledge of text animation
- understanding of sprite sheets
- able to create sequenced actions
- able to read data from plist or xml files

Budget for this is $6,000 and, of course, full credit in the game. My programmer is in California while I am in NY so obviously work will have to be done from home.

Steve Uy
www.steveuy.com
06-18-2012, 08:18 PM
#80
Joined: Dec 2010
Location: Houston, TX
Posts: 9,362
Glad to hear some progress is being made, how about a new teaser image?