iPhone: Epic Astro Story - (by Kairosoft Co.,Ltd)

03-11-2012, 01:58 AM
#80
Epic Astro Story - (by Kairosoft Co.,Ltd)







Weird, it's in English? Guess a US release date is not far.




Last edited by New England Gamer; 03-12-2012 at 08:35 AM.
04-25-2012, 09:29 PM
#81
I think the best weapons are pistols (long-range) and drill-looking weapon (short-range).
05-01-2012, 10:01 PM
#82
Second playthrough was actually harder than the first for some reason, due to being distracted at capturing all the enemies and making them citizens. I actually got a lower score than the first. Endless battle mode in the cave is pretty fun, but extremely grindy.

The underhyped: JuBeat, Drawn: The Painted Tower, Beatrider, Phoenix Wright, Broken Sword, Cut the Rope, Paladog, Isotope, Crystal War, Scarlett

GameCenter: Chocopuff1

05-09-2012, 08:41 PM
#83
I bought game dev story and grand prix story, both are good games but not universal and so they look quite horrible on my new ipad2.

Looking at buying this one, is it universal?
05-09-2012, 08:54 PM
#84
Joined: Feb 2012
Location: Omaha, NE
Posts: 608
Quote:
Originally Posted by Mene View Post
I bought game dev story and grand prix story, both are good games but not universal and so they look quite horrible on my new ipad2.

Looking at buying this one, is it universal?
No Kairosoft games are universal.
05-10-2012, 05:51 AM
#85
Quote:
Originally Posted by sladeums View Post
No Kairosoft games are universal.
Uh.. No, I know for a fact that GPS and GDS are not universal.
05-10-2012, 05:53 AM
#86
Quote:
Originally Posted by Mene View Post
Uh.. No, I know for a fact that GPS and GDS are not universal.
He said "No Kairosoft games are universal", not "No, Kairosoft games are universal." Regardless, yeah they're all iPhone games, but they're some of the only ones I'll play on my iPad.
05-10-2012, 06:27 AM
#87
Joined: Nov 2011
Location: Detroit
Posts: 1,090
Quote:
Originally Posted by Mene View Post
Uh.. No, I know for a fact that GPS and GDS are not universal.
Face palm.................
05-10-2012, 02:18 PM
#88
Quote:
Originally Posted by eAdvisory View Post
Face palm.................
Sorry, I read it with a comma in it, my fault and I apologise to him but no need to be an arse about it.
05-26-2012, 08:29 AM
#89
Joined: Mar 2010
Location: Canada
Posts: 1,539
So I just started playing this and I'm confused by how exporters and factories work. I read that you need to have them next to a field so I have like a X pattern with the Exporter in one corner and the Factory in the other. Is this proper? My factory doesn't seem to be producing anything?

GameCenter: DruciferBriggs (if you send a request please mention you're from TA)
05-26-2012, 04:09 PM
#90
@Drucifer: Put the exporter next to the factory. Also, make sure you have people living nearby so they can work there.