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  #21  
Old 04-25-2012, 05:47 PM
amusing Grace amusing Grace is online now
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iPad 2, OS 4.x
 
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Quote:
Originally Posted by LordGek View Post
I sure hope you're looking into bringing this to the big screen (iPad) as well!
Yes please!!!
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  #22  
Old 04-25-2012, 06:05 PM
whitakr whitakr is offline
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Originally Posted by amusing Grace View Post
Yes please!!!
Yes that will be my first big update!
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  #23  
Old 04-25-2012, 10:18 PM
Zallman Zallman is offline
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iPad 2, iOS 6.x
 
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I'll pay for this today based on the promise of a universal update.

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Originally Posted by whitakr View Post
Yes that will be my first big update!
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  #24  
Old 04-25-2012, 11:37 PM
Sanuku Sanuku is online now
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Low bandwidth Version | Pop Up
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  #25  
Old 04-26-2012, 12:32 AM
Bad Hanson Bad Hanson is offline
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iPad Air, iOS 5.x
 
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Originally Posted by Gabrien View Post
I don't understand. I said the exact same thing regarding the IAP as the dev. How did one statement make you cautious and the other reassure you?..
Hi Gabe, I read what you said but you gave me the feeling that the IAP was unbalanced and suspected this limited the overall experience. I was made to feel more comfortable knowing everything unlocks in normal play and to know there are included alt. tile sets. That put me on the other side of the fence. If the IAP's are limited to cosmetics I can handle that.
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  #26  
Old 04-26-2012, 04:29 AM
Gabrien Gabrien is offline
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Originally Posted by Bad Hanson View Post
Hi Gabe, I read what you said but you gave me the feeling that the IAP was unbalanced and suspected this limited the overall experience. I was made to feel more comfortable knowing everything unlocks in normal play and to know there are included alt. tile sets. That put me on the other side of the fence. If the IAP's are limited to cosmetics I can handle that.
Ok, I'm just still genuinely bemused because I specifically stated that the IAP was only for cosmetics. I guess it must've been my tone, (who says you can't convey tone in written word?) because seeing any sort of IAP in this game was unexpected and disappointing. I was trying to fairly state the facts though and thought I had succeeded.
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  #27  
Old 04-26-2012, 07:00 AM
nesio718 nesio718 is offline
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Originally Posted by Zallman View Post
I'll pay for this today based on the promise of a universal update.
same.
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  #28  
Old 04-26-2012, 08:20 AM
Filing Cabinet Filing Cabinet is offline
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I love quick 5 minute type games, and really liked the looks & music of this one. Bought
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  #29  
Old 04-26-2012, 08:45 AM
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LordGek LordGek is offline
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iPad Air, iOS 7.x
 
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Quote:
Originally Posted by Gabrien View Post
Ok, I'm just still genuinely bemused because I specifically stated that the IAP was only for cosmetics. I guess it must've been my tone, (who says you can't convey tone in written word?) because seeing any sort of IAP in this game was unexpected and disappointing. I was trying to fairly state the facts though and thought I had succeeded.
I know have my own weird little conflict of character here with the IAPs. I think the game's $2.99 IAP to unlock EVERYTHING is pretty reasonable as doing so naturally would, to be honest, require a LOT of grinding, but at the same time it is gaining these unlocks that really motivates me. What fun would it be to already have everything instantly?
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  #30  
Old 04-26-2012, 01:11 PM
Filing Cabinet Filing Cabinet is offline
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So I've played this for a little bit [only a couple of the 2 minute games] and so far i really like what i see. there's a lot of depth in the puzzles and what you can make, as all the shapes in rows and columns move together [in a way it reminds of another game i'm currently playing Monster Flip, if you replace the monsters with different shapes]

The visuals are nice, and the music as well. of course lots need to be unlocked, as it seems not just modes, but even shapes get unlocked as you progress. not necessarily a bad thing, just would have liked it if it was possible to unlock the additional colours as well. no issue with that since it's only visuals but still would have been nice.

Is it just me or is there no clear indication about what score you need to get in the 2 minute mode to unlock the others?

an endless mode would be nice as well. just keep playing to beat a high score. no time limits, no single polymer to build.

Last edited by Filing Cabinet; 04-26-2012 at 01:36 PM..
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