| View Poll Results: What would you like to see first / is most important for the next Hero Mages update? | |||
| Asnchronous multiplayer |
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27 | 35.53% |
| Full singleplayer (story driven) campaign |
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36 | 47.37% |
| Expansion content support / player-reward system / bonus content |
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13 | 17.11% |
| Voters: 76. You may not vote on this poll | |||
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#161
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#162
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Totally cool!
Be sure to head over to BoardGameGeek to create an entry if you have t done so yet! |
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#163
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Yes! I read about it on your Twitter feed - congrats!
I'm sure it's a dream come true ![]() Cheers! |
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#164
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FYI- I've taken the first step towards async multiplayer and successfully got the game to write game records to database. Next step will be retrieving a users game list and the ability to reload games in progress.
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#165
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Ross, I asked a question earlier up that it seems you did not reply to. I was wondering if, in the mode where you are just playing as the mages without the companions, if you could change it so that you can have more than one summon active at a time. That would go a long way toward giving this game that Chaos feel that it already does a pretty good job of.
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#166
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I apologize as she is not yet available as a playable character for iOS, but rest assured she is coming soon. Based on your request, I can tell she will easily be your favorite mage: http://www.heromages.com/gameInfo/he....html#summoner |
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#167
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#168
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I could probably code the In-App purchases in a solid day with the ANE's, but I'm tinkering with the async multiplayer at the moment since that's been such a huge request. Was planning for major upgrade with some bug fixes, local play option, In-apps, and async multiplayer all rolled into v1.8. This might all take a month (assuming I can get some solid time to program) plus another week or so to make it through Apple review.
I'll keep you updated on my progress her on Touch Arcade as I get pieces complete. As stated above, first step towards async is done: storing game state in database. Next goal: retrieve game list and load em' up. I've been tinkering with Hero Academy to get a feel for how the interface works. They have some solid mechanics: the 5 actions a turn and ability to undo actions is pretty sweet. I don't think this would work for Hero Mages tho because of the dice rolls (hence why I originally thought I'd do a new take on the game for async play). What I'll prob do is let players play async the same way they play live games, with the exception of two player vs. (for the first async update) and the ability to see the opponents last move animate when you rejoin the game. One thing I found missing in Hero Academy is that you can't actually play synchronously. My brother and I tried playing a head to head game in the room together and found that we had to wait for push notifications to go through (or pop out and pop back in game) to see the update. Plus, you have to wait for the opponent's animations to take place instead of seeing them synchronously (inherent in the design of being submitting moves in blocks of 5 instead of 1 at a time). For Hero Mages, I think it would be cool to have the option to play async with the option to "go live" if your opponent happens to be online and wants to join in. This way you could see moves being made as opponent makes them and enjoy realtime play. This might help stimulate the community more to see a higher count of active games. |
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#169
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#170
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Same here the IAP's are the main thing I'm waiting for.
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