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04-19-2012, 03:33 AM
#11
Quote:
Originally Posted by squarezero View Post
I think Sanaku is an incredible asset to the community. Still, developers need to understand that a video and a functional website (these guys just have a placeholder) are the bare minimum they need to market their games. Without them they might just take their game and flush it down the proverbial toilet -- it'll have just about the same level of impact.
Thanks for the valuable feedback. I have added the preview video in the original post and our website is up and running.
04-19-2012, 03:36 AM
#12
Quote:
Originally Posted by sink_or_swim View Post
looks great but it has no game center integration :/
We do provide OpenFeint integration at the moment but it seems they are taking forever with the app review. As for GameCenter, we will be releasing it in the next patch.

Quote:
Originally Posted by Exact-Psience View Post
If not an official site, a facebook or a tweeter account so that consumers can see and hear updates, plans, news and everything else regarding the apps. And yeah, the video. It should be the most basic marketing step so people will see right away what the game is about and how much love was put into making the game.

As for the game itself... It kinda looks like a runner to me. Is it?
Yes it's a runner type game!

04-23-2012, 02:27 AM
#15
Great Time Killer!

Bought the game and realize what a great time killer it is Its a challenging game so it roots you to your iphone while you wait for the train and wait for whatever you waiting for haha
Kudos!
04-24-2012, 06:50 AM
#16
urm... just trying my luck. Will there be any patch to make the game slightly easier
04-24-2012, 08:54 PM
#17
Game Impressions

Downloaded and played for a while. Here are my impressions of the game.

- Absolutely cute and adorable graphics. (well done!)

- Pretty steep learning curve in the game's core mechanic but once you have mastered it, swinging from vine to vine can be addictive and satisfying.

- Was hoping for more power-ups. (Hope there is a future patch for this.)
04-25-2012, 09:56 PM
#18
Hi,

We have updated MonkeyTails to 1.0.1 which includes GameCenter leaderboards and achievements. In addition, we have made it easier to perform swing combos on the vines!

Thanks for all the support so far!
Leon
04-27-2012, 02:00 AM
#19
Woot!

rolling in on the scores now thanks for the new patch!
05-01-2012, 10:22 PM
#20
Quote:
Originally Posted by diole View Post
Downloaded and played for a while. Here are my impressions of the game.

- Absolutely cute and adorable graphics. (well done!)

- Pretty steep learning curve in the game's core mechanic but once you have mastered it, swinging from vine to vine can be addictive and satisfying.

- Was hoping for more power-ups. (Hope there is a future patch for this.)
I agree more poweups will be nice