04-27-2012, 10:16 AM
#51
Joined: Nov 2011
Location: Detroit
Posts: 1,090
Quote:
Originally Posted by vibliribland View Post
My god!
That's some obvious advertisement.

Seriously Com2Us?!

It's a decent game but the quoted comment can never be justified, no matter how much you like Inotia.

This game is absolutely NOTHING like WoW, which is mainly a good thing.

I'll say that again, this game is nothing like WoW, and seriously? "It has copper, silver and gold" does that make it like WoW? The currency?
Its my opinion. Im sorry your so childish that you have to flame like that. arent we all entitled to our opinion...

Last edited by eAdvisory; 04-27-2012 at 10:20 AM.
04-27-2012, 10:21 AM
#52
Sup eAdvisory! I remember chatting with you on the Crimsonheart forum...I just got Inotia4 myself...pretty decent so far.

(sorry you had to run into all the flames bro)

IGN: KD220

04-27-2012, 10:24 AM
#53
Joined: Nov 2011
Location: Detroit
Posts: 1,090
Quote:
Originally Posted by kdavis220 View Post
Sup eAdvisory! I remember chatting with you on the Crimsonheart forum...I just got Inotia4 myself...pretty decent so far.

(sorry you had to run into all the flames bro)
Hey, yeah i really do like the game. Some things are very similar to the previous versions. i do think its a pretty good game so far. im about 17 hours in. I do have a few complaints though. no music! - Which isnt that bad. also i dont like the way it auto attacks. ( i know thats how its been since the first) but i do like mashing the button. i like the loot, crafting part as well.
04-27-2012, 10:46 AM
#54
Hey guys (eadvisory, kdavis) - seems as though CH players are playing inotia 4 now. How far are you guys into the game? I too am enjoying it but it doesn't seem as though the game has changed at all since its predecessors. There are some irritating bits about the game but it's still a pretty decent RPG (not as good as CH though). Are you 2 still playing CH - we need one more unique (Grandpudddings Poison)

Last edited by sgcc1; 04-27-2012 at 11:05 AM.
04-27-2012, 10:55 AM
#55
Quote:
Originally Posted by eAdvisory View Post
Its my opinion. Im sorry your so childish that you have to flame like that. arent we all entitled to our opinion...
However, you have to admit that your comment "it's the greatest game of all times!!!!!!!!!!" seems kind of fishy when the game has been out for about 2 hours.

Sorry for raging on you tough.

An update on the game, a sad realization.

This game have the same irritating sound bug that only playes the sound effects of the character that you have selected, meaning that you have no controll of the combat, you have a hard time telling what skills you mercs are using etc.
Just frustrating when inotia 3 had this problem and they still haven't fixed it.

I can't really grasp why they would make the follow ups less polished and more buggy than Inotia 2.
04-27-2012, 11:45 AM
#56
Quote:
Originally Posted by sgcc1 View Post
Hey guys (eadvisory, kdavis) - seems as though CH players are playing inotia 4 now. How far are you guys into the game? I too am enjoying it but it doesn't seem as though the game has changed at all since its predecessors. There are some irritating bits about the game but it's still a pretty decent RPG (not as good as CH though). Are you 2 still playing CH - we need one more unique (Grandpudddings Poison)
Sup sgcc1, yeah I'm still playing CH I was kinda alternating the last GP and Ann's ultimate weapon...no luck with either. My highest lvl here is 11 (Assassin).

IGN: KD220
04-27-2012, 12:47 PM
#57
Quote:
Originally Posted by kdavis220 View Post
Sup sgcc1, yeah I'm still playing CH I was kinda alternating the last GP and Ann's ultimate weapon...no luck with either. My highest lvl here is 11 (Assassin).
Cool, I've got a team that are all lvl 30 (magician, archer, priest). Managed to farm and craft a few unique items so my characters are pretty tough . Loving the magician as his hellfire spell is a fullscreen AOE with a fast cooldown.

Thank God the devs implemented the new feature where inactive mercenaries level up along with your main.
04-27-2012, 02:45 PM
#58
Joined: Nov 2011
Location: Detroit
Posts: 1,090
Quote:
Originally Posted by vibliribland View Post
However, you have to admit that your comment "it's the greatest game of all times!!!!!!!!!!" seems kind of fishy when the game has been out for about 2 hours.

Sorry for raging on you tough.

An update on the game, a sad realization.

This game have the same irritating sound bug that only playes the sound effects of the character that you have selected, meaning that you have no controll of the combat, you have a hard time telling what skills you mercs are using etc.
Just frustrating when inotia 3 had this problem and they still haven't fixed it.

I can't really grasp why they would make the follow ups less polished and more buggy than Inotia 2.
Its fine, i can see your point as well, also i made that post after playing the game 12 hours. it wasnt 2 hours after release hehe. but like i said i can see your view. also Sgcc1 i am also lvl 30 with magician,archer, priest) i really dig the preist, honestly i may start a new campaign with the preist. also at the moment ive put CH aside and really diving into this game.
04-27-2012, 03:21 PM
#59
Quote:
Originally Posted by eAdvisory View Post
Its fine, i can see your point as well, also i made that post after playing the game 12 hours. it wasnt 2 hours after release hehe. but like i said i can see your view. also Sgcc1 i am also lvl 30 with magician,archer, priest) i really dig the preist, honestly i may start a new campaign with the preist. also at the moment ive put CH aside and really diving into this game.
The priest is pretty decent since he's basically the templar from Inotia 3 but I was worried in choosing him as a main as I reckon they'll be bosses (after main storyline) that will be immune to melee damage (like the Goblin King Boss in Inotia 2). That's the reason why I chose magician as my main.
04-27-2012, 03:35 PM
#60
i think I got a "heroic" spawn from a normal emblem. It's a warrior who has 8 or 9 abilities unlocked.

One thought: maybe the intent is to make spellbooks (or spending gems on spellbooks) more important by limiting mercenary abilities to lvl 1.

One change that I really like in this version is the mercenary-specific skills.