• Publisher: Slitherine
  • Genre: Strategy
  • Device: iPad
  • Size: 255.8 MB
  • Version: 2.70
  • Price: $19.99
  • Average User Rating: 4.8 (5)
App description: Number#1 Strategy game in 42 stores. For 24/7 tech support and updates visit www.slitherine.com/forum

* PocketTactics 5 out of 5 - In price, content, and execution, Battle Academy is a proud game from another time. And worth every penny.
* DigitallyDownloaded.net 4.5 out of 5 Stars - Really, when you buy this game, youre buying into the excellent, competitive, online environment, and it looks like a healthy community at this stage.
* NoHighScores youd be hard pressed to find a richer, more satisfying turn-based wargame on the platform.
* TouchGen 4.5 out of 5 Stars - Battle Academy is a welcoming but challenging experience.
* StrategyPrime 4.5 out of 5 Stars - Probably one of the finest strategy games you can find on the iPad just about now, and definitely a must-have.
* FortressAT Battle Academy isa real game, a proper game
* Esquire - this is the best game weve played yet on the iPad.
* Plughead.net 82% - A proper wargame! On the iPad!
* PCDome.hu the ideal tactical casual wargame for iPad.
* SlideToPlay 3 out of 4 - for those of you who are willing to take the challenge, youll encounter a highly engaging, absorbing and lengthy experience the likes of which has rarely been seen on iOS.
* BoardGameGeek 3 of 4 Stars - Hands down this is the most impressive war game yet on the platform.

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Description

Approachable, absorbing and visually impressive yet detailed, Battle Academy aims to revolutionise the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation.

Inspired by an original online game concept devised by the BBC, the game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive.

The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned into realistic AI behaviour, powering expertly crafted battles.

The revolutionary server-based PBEM++ Slitherine system completes the package, for a gaming experience that will certainly please both hard core wargamers and newcomers. This revolutionary system allows iPad, Mac and PC players to play against each other, and even allows you to play 1 turn on your PC at home, continue the same game on the iPad on the train to work and play a turn at work on your Mac, all without you having to do a thing - the server handles it all!


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Features

Control British, US, Polish, Canadian forces in 3 epic campaigns covering more than 30 varied battles or take control of Italian and German forces in multiplayer.

Select from a vast array of equipment including 100 units from 6 nations - Shermans, Fireflys, Panthers, Tigers, Stukas, Hurricanes, P47s and much more!

Gameplay features include ambushes, line of sight, artillery barrages, airstrikes, scouts, morale, APCs, flame throwers, heavy bombers, snipers and suppression.

Your units gain experience as they fight. Get promoted to Veteran and Elite status and gain new skills.

Addictive multiplayer modes using Slitherines revolutionary multiplayer server thats linked into an online ranking system.

Werechihuahua's comments:
What a pleasant surprise! The folks at Slitherine have ported the outstanding wargame Battle Academy to iOS and the iPad version turned up on the app store today. I love this game on PC and have been playing it, and the expansion packs for a long time. I hope you can give it some love in the review category, and someone who is wise in the ways of forums will do a proper post . (sanuku?)

This is a full on, everything included version of the PC game. Nothing has been taken out, or stripped down to put it on iPad and it plays great with a touch interface...


04-29-2012, 09:15 AM
I'm with Farmer Harv on the DLC front. Although I'm sure you sell DLC to a lot less people, surely it takes a lot less resource to create?

Apart from creating a few new 3d assets and artwork, it's one man and a scenario builder (vs an entire team for a new engine / AI etc).

Maybe I'll get some modern scenarios after all lol!

Btw as a Brit i loved the Operation Sealion campaign. Sure there are a few mechanics niggles (trying to find your units due to a mass of buildings etc), but I really did feel sorry for my Rourkes Drift units when they finally succumbed!

Gamecenter I.D - defard
Xbox One - defard2001
PS4 - defard
Feel free to add me peeps!
04-29-2012, 09:42 AM
Quote:
Originally Posted by Red1 View Post
....preferably without turning it into another IOS pricing debate.
Thanks.
Big LOL!! I guess the guys do read the threads!

04-29-2012, 01:15 PM
Joined: May 2010
Location: Burlingame CA
Posts: 2,382
Quote:
Originally Posted by Defard View Post
I'm with Farmer Harv on the DLC front. Although I'm sure you sell DLC to a lot less people, surely it takes a lot less resource to create?
The cost of production isn't too relevant to pricing. It's a form of price discrimination---the people with an interest in buying the IAP are generally those who got a lot more value out of the base purchase, also. But you can't charge them more for the base game---you basically need to have a single price (except for sales, which used to be more useful for price discrimination but have gotten less useful as people learn to work the system and wait for sales).
04-29-2012, 02:09 PM
After the praise, etc, a little question: I don't know if this is a bug or not, but all the missions that make up a single campaign are open for me from the start. Wouldn't it make more sense to have them unlock in sequence? The tutorial seemed to have mentioned it and that would give a better feel for accomplishment and progression. Right now it's just a series of battles where you can start with any one and again, no feel of progression or connection between the battles in a single campaign.

Also, if you did complete and win a battle, it would be nice to see the achievement stars gained through the battle and a note that you actually won it in the past. I didn't play for a few days and I pretty much forgot where I was and as everything is unlocked, I really had a hard time remembering where I was.

SlideToPlay also made a valid point in their review where it is a bit weird that you select troops before receiving the battle objectives however this didn't seem like too big of an issue to me.

And finally, Game Center acheivements are always nice!

Last edited by GiHubb; 04-29-2012 at 03:55 PM.
04-29-2012, 04:08 PM
Joined: Sep 2010
Location: west sussex england
Posts: 37
Love this game yes Game Center acheivements would be nice!! But I must say online is great without GC

Last edited by astonkiller; 04-29-2012 at 04:10 PM.
04-30-2012, 04:58 AM
On the mission progression this was done deliberately because some people had trouble completing specific missions and we didn't want to lock them out of the rest of the game because they got stuck on one mission and we didn't want to make the missions simple enough that everyone could easily finish them. The answer was to let people jump to any mission.

When you go to a campaign it will auto jump to the last mission you completed. Achievements should now be stored - if not it might be a new bug...

However the Market Garden campaign forces you to play in order with unit carry over.

On future expansions we have 2 in production. They take quite a while to produce because the design and testing. The assets are pretty quick to do and all the time gets sunk in to playing the mission, tweaking and replaying.
04-30-2012, 06:08 AM
Looks really good but I think I'll wait for them to make a light version.
Would be nice to sample it even for a short time before buying.
04-30-2012, 08:18 AM
Joined: Feb 2009
Location: Westchester County, NY
Posts: 471
Quote:
Originally Posted by Mene View Post
Looks really good but I think I'll wait for them to make a light version.
Would be nice to sample it even for a short time before buying.
You can try their demo version on your PC and/or Mac. It's the same game, just a different platform. Just go to their site and download it.



--DotComCTO
04-30-2012, 09:46 AM
Quote:
Originally Posted by Slitherine Iain View Post
On the mission progression this was done deliberately because some people had trouble completing specific missions and we didn't want to lock them out of the rest of the game because they got stuck on one mission and we didn't want to make the missions simple enough that everyone could easily finish them. The answer was to let people jump to any mission.
Most games that do this opt for the "Skip Battle" button with a confirmation, just to keep track and let you know that you are skipping ahead. I know it isn't a major issue, but I think there is a reason why devs dealt with similar cases in this fashion.


Quote:
Originally Posted by Slitherine Iain View Post
When you go to a campaign it will auto jump to the last mission you completed. Achievements should now be stored - if not it might be a new bug...
Where can I see these achievement?

When scrolling between the missions I don't see them there. I also think that it would be nice to show a little line of text that confirms that this battle was won. It would give a nice warm feeling of accomplishment for sure!
04-30-2012, 10:25 AM
Quote:
Originally Posted by GiHubb View Post
Most games that do this opt for the "Skip Battle" button with a confirmation, just to keep track and let you know that you are skipping ahead. I know it isn't a major issue, but I think there is a reason why devs dealt with similar cases in this fashion.



Where can I see these achievement?

When scrolling between the missions I don't see them there. I also think that it would be nice to show a little line of text that confirms that this battle was won. It would give a nice warm feeling of accomplishment for sure!
There are some technical issues with showing them on the mission selection screen (basically it would need to read the script for each mission to see what achievements were in there) - but I will add it to the task list.

Cheers

Pip

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