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#271
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Man this game is awesome! I never even gave this a glance, but now it's like Dungeon Raid all over again! Gets me addicted to a game which I would hate without RPG elements and I hate them too.
Two types of games I would normally hate combined in a game I love
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#272
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Picked this up over the weekend after seeing the post from Touch Arcade about the update. Had not heard of it before. Totally loving it!
I do have a question about the leveling up, though. As far as I can tell, leveling up the characters is somewhat random, as far as which character is leveled. If one character is at a lower level than the other two, that character is leveled up. If two or more characters are at the lowest level, then one of them is selected randomly. Is this correct? Or is there a way to select which character is leveled? Would it make sense to add such a feature? Then, if I felt so inclined, I could work on leveling one of the characters and his weapons, depending on that character for most of the hits. Not sure if that would really work, but I was just wondering. Still, it really is a great game! Thanks! |
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#273
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Can't be purchased in UK store currently - item being updated?
Anyone know what's happening? Cheers, Jamie. |
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#274
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Sorry for the late replies everyone... So here goes!
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But anyway, the Dark Weapons have the following drop rates: First Dark Minotaur, first battle: 0.1% First Dark Minotaur, other battles: 0% Second Dark Minotaur, first battle: 1% Second Dark Minotaur, other battles: 0% Final Dark Minotaur, first battle: 100% Final Dark Minotaur, other battles: 8.7% So if you are lucky, you might get 1 dark weapon when battling the first 2 dark minotaurs for the first time. After that, they never drop a dark weapon. The final dark minotaur will drop 1 weapon the first time it's beaten. After that, you have 8.7% chance that it will TRY to drop a dark weapon, ie. it will chose one of the 3 dark weapon randomly, and drop it only if you do not already have it. For the Golden Cherry, many levels drop it, like the Witch and the Final Dragon, but they have a drop rate of less than 1%. Again, the Final Dark Minotaur is the best place to get it with a 2.5% drop rate. Quote:
Party: Warrior Level 6 Archer Level 6 Mage Level 6 Weapons: Dark Sword (Got it with my first win against the Final Dark Minotaur) Superior Diamond Bow DahakaJR's Sword Bonuses: Large Enemy Bait A lot of swords (Swords +++) A lot of bows (Bows +++) I got both weapon boosters trying to get another dark weapon with the Final Dark Minotaur. Before that, I was using a Sword ++ and a Bow ++. Getting the unique weapons really helped me too because the boosters give them a bigger hit rate than usual. Also, my cherries are maxed at 48 at the start of battle. (Cherries Level 10) Quote:
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Thanks for your comments everyone! Much appreciated! |
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#275
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That problem again... Let me know if it's resolved. If anyone else is having this problem, let me know so we can notify Apple.
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#276
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Hello, all:
This morning, I achieved gold for all monsters, including the final protected boss. After defeating him the first time, I deleted that Dark Sword, thinking it was useless (lol). Also, I received the golden cherry from the Witch. Here are my stats: Party Warrior Level 5 Archer Level 5 Mage Level 6 Weapons Superior Diamond Sword Superior Diamond Bow Superior Diamond Staff I'm not sure of the names, but all three weapons have an attack rating of 30 and all five stars filled. Bonuses Large Enemy Bait A lot of staffs (Staffs ++) A lot of mages (mages +++) Note: I also have this weapon with an attack rating of 42 from playing the final Ragdoll and getting four chests. However, I find that as it only has two stars (in terms of frequency) to use equipment with fewer attack points but more frequency. Here are some other tips: 1. Study the pattern of the wheel. Know which portions of the wheel has more monsters. 2. As stated above, I find you get more points by using weapons of a lower attack rating but more frequency. 3. The golden cherry is good for the Ragdolls only. Otherwise, the one extra spin you get is nullified by the lessening of the items on the wheel. 4. For the final protected boss, for the first two-three spins, focus on breaking the shields in approximately the same place. Then, focus your remaining 9 spins on locating the monsters, and you'll get gold. |
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#277
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I've just started playing this again after forgetting about it for a while (I've got too many apps on my iPhone!), I'd forgotten how fun it was. I particularly like the music.
I've got a question about Bonus Hoarder and Weapon Hoarder: is just having eg Gold Sword enough, or do I need all the variants Worn Gold Sword etc? The same for Bonus Hoarder, is eg Gold Pile enough or do I need Dusty and Shiny too? Also will the sequel have "hold" and "nudge" like slot machines do? That would be fun. Last edited by HLW; 05-07-2012 at 06:01 PM.. |
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#278
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I totally understand that this achievement is not perfect but only because there is no item check list in the game. King Cashing 2 will make sure to correct that. For the current King Cashing, I might at least make a web page listing all the items. So next time I need a break from King Cashing 2, I might do that. I'm not familiar with this concept. Can you explain it? |
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#279
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Hold = holds a reel for a round while the others spin. Obviously for bets with higher win chances. Some machines give one hold per round while others let you win holds.
nudge = let a reel Go one stop further. Hope i explained well. Awesome update by the way multimage! Thanks,can't wait for king cashing 2. |
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#280
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For the 'more cherries at the end than at the start' achievement, do you have to be playing normal (not survival) mode? Because I had more cherries at the end of a battle in survival mode, but didn't get the achievement. Yes that's exactly it. |
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