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#1
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#2
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hi all!
i'm Ben, the indie developer who made Emma's Dream. Hope you give the game a good spin! Love to hear some feedback i took 2 months to make the game from scratch. The first month i built the logic behind the game, and did a lot of mini-game/module testing. The rest is spent on polishing, making sure the pixels stayed in good sight. the reason i chose the black and white theme is because i had a recurring dream about being trapped in a barren mountain range. I spent some time documenting the dreams, and really couldn't shake it off. At the same time, I really like playing physics games, so I found that if i merged both things together, i'd get something fun and mysterious like Emma's Dream. as for adopting in-app purchases, my mantra is to never be evil. Anyone can complete all 90 levels without purchasing anything. But if you want to use the special abilities, then feel free to support indie game development. |
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#3
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I downloaded this because someone dear to me is named Emma and it was free as well. Even so, the game has an appeal to it. There are no real instructions, but it is pretty clear how to proceed. The game will try to sell you IAP (gems), but at least early on it is not needed. There are no ads. This is well worth a look.
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#4
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Low bandwidth Version | Pop Up Gave the Game 4 Stars because it`s a pretty decent Puzzle Game. Specially the later Levels are awesome. I`ll give it 5 Stars when the Game will become an Universal Build. |
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#5
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coming out with an iphone version as we speak, thanks!
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#6
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I'll give it a try... Looks interesting.
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#7
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Any particular reason why you'd make it separate, as opposed to making this one universal?
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#8
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because i'm using a tool called GameSalad, it's technically impossible to have a universal build atm. On my side, all i have to do is to rescale the images and entities to iphone (plus optional retina graphics) size. Takes some time to do it though.
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#9
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I couldn't get into this game
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#10
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what device are you on? it works fine on the iPad2 and 3
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