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GLWG 2: What do you want in it?

04-05-2012, 02:25 AM
#81
Joined: Feb 2011
Location: Isle of Wight, UK
Posts: 1,500
Quote:
Originally Posted by satoshi View Post
Any news/updates on a release date for GBWG or its public beta? I've beat the whole game + the expansion packs...really enjoyed it.
Nothing definite, still on course for something in May.
05-03-2012, 08:11 AM
#82
Joined: May 2012
Location: London
Posts: 2
Quote:
Originally Posted by Rubicon View Post
Nothing definite, still on course for something in May.
Hi,

First post on this forum, and love this game. Any idea when in May we can expect the sequel? Can't wait!!!

Only additions I could think of, albeit too late:
- Snipers promoted to a certain level gain 'ghullie' perk, becoming invisible to the enemy, only giving away it's position briefly when firing
- AI; wish the AI would make better use of ships, aircraft and jeeps. They only ever seem to use tanks and troops (I probably need to play more multiplayer to be honest), but as an example, on maps with islands they seem to only build up huge armies and don't attack
- Ditch the grenadier class and give 1 grenade to Grunts, to use only once in their life time, unless the resupply.
- Larger maps (already mentioned)
- Officer/Leader class, as well as Builders and Medics (already mentioned)

Thanks

Gribbers
05-03-2012, 09:46 AM
#83
Joined: May 2012
Location: London
Posts: 2
Also, someone mentioned something about the trohy system based on time/number of turns.

I think another trophy should be based around efficiency, i.e. I like to complete missions with zero unit losses.

Gribbers