05-03-2012, 09:25 AM
#11
lol game how did you stay hidden for so long *gives big hug* --- *dies from super virus*

http://sigs.enjin.com/sig-bf3/aeeb2bbe61a40f08.png

BETAs: Save the Monster The Sandbox
05-03-2012, 10:42 AM
#12
I am so happy to see that this finally made it to iOS. However, there's some major issues at this time.

Sometimes when starting a new game, the bonuses are not properly assigned. Like, I pick parasite, but the rodent and insect vectors are not unlocked at start.

The list of current genetic attributes duplicates every time you open the EvoPoints menu.

There is no way to go back and see a news event that scrolls by on the ticker.

The world menu shows the current infection status of a region, but not the disaster status or whether or not their borders are still open, etc.

Pandemic 2 strategies do not really work anymore, given that pandemice no longer seem to propigate without symptoms. That's fine, and a welcome change, but the current system seems somewhat broken. Without many symptoms, the disease never leaves the starting region, even with all resistances and vectors unlocked. And once you add enough symptoms for propigation, the notoriety shoots through the roof. Plus, since scoring is apparently largely dependent on the game duration, you end up penalized for the slow grind apparently necessary to infect Greenland and Madagascar.

Please add landscape rotation!

05-03-2012, 11:16 AM
#13
Joined: Dec 2008
Location: JERICHO, KS
Posts: 689
Love this game but there's an annoying bug where almost everytime I touch Australia and touch another country after the country popup thing stays on Australia.I can sometimes temporarily fix it If I go to the other side of the world, but strangely as soon as I get even somewhat close to AU the bug comes back.

http://www.tenfingersclub.com for fair reviews and the occasional promo code giveaway.
Car Jack Streets is out!!!!Link
Looking forward: Bethesda game, Terminator
I'm Playing Galaxy of fire 3D, Galcon, Watchmen: Justice is Coming, and Black Shades
05-03-2012, 11:41 AM
#14
Also, how the hell do you corrupt a vaccine?
05-03-2012, 01:02 PM
#15
Quote:
Originally Posted by Alex DeLargest View Post
I am so happy to see that this finally made it to iOS. However, there's some major issues at this time.

Sometimes when starting a new game, the bonuses are not properly assigned. Like, I pick parasite, but the rodent and insect vectors are not unlocked at start.

The list of current genetic attributes duplicates every time you open the EvoPoints menu.

There is no way to go back and see a news event that scrolls by on the ticker.

The world menu shows the current infection status of a region, but not the disaster status or whether or not their borders are still open, etc.

Pandemic 2 strategies do not really work anymore, given that pandemice no longer seem to propigate without symptoms. That's fine, and a welcome change, but the current system seems somewhat broken. Without many symptoms, the disease never leaves the starting region, even with all resistances and vectors unlocked. And once you add enough symptoms for propigation, the notoriety shoots through the roof. Plus, since scoring is apparently largely dependent on the game duration, you end up penalized for the slow grind apparently necessary to infect Greenland and Madagascar.

Please add landscape rotation!
Hey, just a few quick things I can confirm: the duplication bug in the disease menu has already been fixed: as soon as Apple approves the current update it'll no longer be an issue.

I'm also looking into improving the news system in a future update.

The upcoming update also tweaks some game mechanics so that the 4 remote islands have increased odds of receiving ships.

A small hint: notoriety is largely based on deaths - it's quite possible to spread without causing mass extinction.


Thanks everyone for your support and glad you guys are enjoying the game!
05-03-2012, 03:49 PM
#16
Quote:
Originally Posted by Alex DeLargest View Post
Also, how the hell do you corrupt a vaccine?
Hint: it involves the use of drug capacity related genes.
05-03-2012, 03:51 PM
#17
Quote:
Originally Posted by Alex DeLargest View Post
The list of current genetic attributes duplicates every time you open the EvoPoints menu.

There is no way to go back and see a news event that scrolls by on the ticker.

And once you add enough symptoms for propigation, the notoriety shoots through the roof.
I've already posted an update to Apple that fixes the duplication bug in the disease menu, amongst other things. Probably won't be live until next week I'm guessing however.

I'm looking at a way to improve the news system in a future update.

Notoriety is largely based on total deaths. It's very possible to expand without killing everything in your path. Vaccine research only begins once notoriety reaches a certain level.
05-03-2012, 06:06 PM
#18
Joined: May 2010
Location: Reno, NV
Posts: 98
I'd like to figure out how to unlock all the traits. Here's what I've figured out so far:

•••Spoiler:  
Bloodletter - Anemia and Hemmorhaging
Corruptor - ???
Deceiver - ???
Endurer - ???
Head Popper - Fever and Encephalitis
Mutator - ???
Spewer - Vomiting and Hemorrhaging
Swarmer - Insects, Rodents, Birds (I think)
Swimmer - Waterborne
Walker - Insomnia and Tremors


Please chip in if you've unlocked any of the others.
05-03-2012, 09:37 PM
#19
These are the ones I've got so far

•••Spoiler:  
Bloodletter - 10M deaths with Anemia (Viral only) and Hemmorhaging
Decomposer - 10M deaths with Necrosis (Baterial only)
Corruptor - ???
Deceiver - 50M infections with no deaths
Defiler - 1M deaths with Boils (Baterial only) and Delusional Parisitosis
Endurer - Infection rate of 20:1 or higher for the first 15 days
Forsaker - 10M deaths with Insanity and Dementia (Not Bacterial)
Head Popper - 10M deaths with Fever and Encephalitis
Mutator - Vaccine does not enter final stage
Spewer -10M deaths with Vomiting and Hemorrhaging (Not Bacterial)
Swarmer - 100M infections from Insects, Rodents or Birds
Swimmer - 50M infections from Waterborne
Walker - 10M deaths with Insomnia and Tremors (Not parasitic)
Waster - 10M deaths with Atrophy and Hypotonia (Parasitic only)

Last edited by Pesmare; 05-03-2012 at 10:48 PM. Reason: Added new traits
05-04-2012, 12:44 AM
#20
Hmm, looks like I'll need to make corruption easier as it seems to be too difficult to get at the moment.