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#11
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Quote:
![]() It has no support for iPad, it runs in 2X mode - that's not a definition of universal. ... it also doesn't have any retina support (any device). Last edited by DevL; 05-02-2012 at 05:00 AM.. Reason: Note about lack of retina support |
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#12
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Doesn't know what universal means and releases game without retina lol. What did he do at halfbrick?
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#13
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Why be an asshole?
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#14
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Well that's a lost sale for me! I have an iPad 3, I just upgraded recently and I refuse to play, even on my iPad 1, in 2x zoom. A shame really, because this and one other game were the only ones I was interested in purchasing tonight. Looked great too! I'll put it on my watchlist and hope for a universal update!
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#15
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not tryin to be an asshole, just strange someone saying they're a halfbrick dev know so little about ios
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#16
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Guess I'll either hold out for Universal (or at least retina...) or just skip on it... Was really excited about this one too... |
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#17
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Based on what I'm hearing, I'm hoping universal support wasn't in the requirements doc he set up. Otherwise some QA heads will roll.
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#18
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Does this game have the 3 star grading system for each level?
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