★ TouchArcade needs your help. Click here to support us on Patreon.

Is my app icon any good?

05-04-2012, 07:00 AM
I like your icon no need to change.

Web Designing | Hire iPhone Application Developer

Last edited by IfuturzInc; 05-04-2012 at 07:26 AM.
05-04-2012, 08:23 AM
This is definitely going in the right direction!

I like lumimae's suggestions. The closer crop helps because you can still tell it's a planet, and the meteors start looking like actual meteors. In your latest version, there's just a bunch of dots in the sky (one of them being the moon.) Do you need the moon at all?

You might also try going a lot further with lightening up some of the colors. In the version with the camera further out, the Earth blends in with the sky on its shadow side, which you could fix by lightening up either the planet or cheating the sky behind it to a richer, less dark blue. (Similarly you could make the moon more round or lighten up the sky behind it if it's important.)

Even in lumimae's closer crop, you could make the sky a richer blue or make the Earth lighter. At the moment the dark seas on the Earth are the same color as the sky behind them and read as negative space. Getting rid of that impression - even by cheating - will help drive home the feeling of this being a planet. Remember, the goal is not astronomical accuracy, it's making a good icon that reads super-clearly and is interesting enough for people to want to click on.
Good luck!

My game: MazeMage, a turn-based pixel-sprite puzzle adventure game.
TouchArcade thread here or play the old web demo. We're also looking for iOS beta testers.
(Plus I'm also the Sr Art Director working on mobile games at Kabam)

05-04-2012, 11:30 AM
Originally Posted by lumimae View Post
This version is way more beautiful! : D
I'd try more bright/saturated colors because it seem a little too dark and may be too discrete among other icons.

Also, I think you don't need to show the whole planet to make it understandable, try zooming it a little more to focus the explosion.

but they're only suggestions, I think it's pretty cool the original way too
Like Lumimae said, you really need to simplify your icon to make it visible and communicate your theme. I'd doubly agree as to this second example (see post above) that you need to zoom in on the planet. You don't need to show the whole planet to communicate that its a planet, no more than you need to show the full body to communicate that a drawing is a person. You could get away with zooming in even more and I think it would look great.
05-05-2012, 03:03 AM
Thanks for the in depth advice! I'm working on a new version right now (taking into account all advice) and will post a preview when ready.

Check out my iOS game Eve of Impact and / or follow me on Twitter ;-)
05-05-2012, 07:56 AM
- Moon removed
- Brighter colors
- Zoomed in
- More feeling of depth

Any thoughts?

Check out my iOS game Eve of Impact and / or follow me on Twitter ;-)

Last edited by rikschennink; 05-15-2012 at 11:40 AM.
05-06-2012, 12:03 PM
I like it! : D
05-06-2012, 04:19 PM
That's looking tons better. I'd even entertain the thought of zooming in a bit more into the subject matter. Maybe 10-15%?
05-07-2012, 08:04 AM

Check out my iOS game Eve of Impact and / or follow me on Twitter ;-)
05-07-2012, 08:07 AM
I decided to just show the curve of the planet as it starts to grow smaller again, also this way the balance between the mayhem part and the calm part of the planet seem more balanced.. : )

Maybe for the tiny icon I'll do a more zoomed crop.. Depends on if I can optimize it like this or need more detail.

Check out my iOS game Eve of Impact and / or follow me on Twitter ;-)
05-07-2012, 09:35 AM
Bravo, it is looking much, much better. I think that will look good on the home screen.