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  #1  
Old 05-05-2012, 11:07 PM
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emdash emdash is offline
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Default MageMaze - turn-based puzzle adventure

MageMaze is a turn-based puzzle adventure game by RoboDojo for iOS. Play as Norse warrior Svenn the Svaliant to explore the dungeon maze of Yngvarr the Ynvoker and rearrange the maze itself, making the gameplay incredibly dynamic , challenging, and fun!

Svenn is on a quest to explore the dungeon of the sinister mage Yngvarr the Ynvoker in order to rescue the villagers' gold. As you navigate the catacombs, Yngvarr unleashes fearsome beasts to dissuade you from your progress. In the game you'll
  • Arm yourself with different weapons
  • Face many different monster types, each with their own distinct behavior
  • Avoid traps, fight boss-battles, and enjoy multiple kinds of in-game challenges
  • Equip many different kinds of power-ups and equipment.
  • 60+ levels of increasingly challenging fun
  • Interesting story-line, engaging characters and witty repartee
  • Catchy music

On your turn, you can either move Svenn one tile or slide an entire row or column of tiles to rearrange the playing field to Svenn’s advantage! (And if you’re not doing so, ye gods, whose side are you on anyhow?!) You’ll have to navigate the constantly-changing maze, get the gold, svanquish the monsters, rescue the young lady, and withstand the barrage of Yngvarr’s snarky insults.

Here are some screens:














We're signing up people now for beta testing on TestFlight, so PM me with your testFlight info if interested.
You can also try our web build of the game at www.mage-maze.com. It's not got quite the same feel as playing it on your phone with a touch-screen, and is a little bit buggier, but feel free to give it a show to get a feel for the mechanics.
Please let us know what you think!
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  #2  
Old 07-23-2012, 09:22 AM
Charybdis Charybdis is offline
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Hey, I cant believe no one has commented on this. I played this game ages ago when it was still an infant. It was fun even then, but it has really come a long way. It's great!

Michael, I was looking at the page and saw your name. I thought, that rings a bell. I am 'SquishMe' on cgsociety. I havent been on there for ages and I'm sure you wont remember, but several years ago we interacted a bit during the some challenges. I was always a fan of your work and followed your progress, you have such amazing skill. I remember your walrus avatar, hehe.

Anyway, keep up the amazing work and I will certainly be following this game's progress. If you're still looking for testers, I'd love to have a go. I am on testflight.
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  #3  
Old 07-25-2012, 09:02 AM
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emdash emdash is offline
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Hi, Charybdis, thanks for the note! I sort of remembered the name, but when I went and got a look at your Spectacular entry, I remembered the piece instantly. I vaguely recall us talking about ways to get good wrinkle effects in the legs using Photoshop trickery... Anyhow, thanks for commenting on MageMaze.

This bump spawned a few PMs so I'll update status:

Despite appearances here, things are progressing reasonably well on the game. We're on a pause right now as 50% of our 2-man team relocates from Belgium to England for a new game industry day job. We'd been beta testing recently and found a few flaws - people having trouble with the overarching story goals and finding some of the AI too simplistic/random, so we've been working on that a lot lately. We now introduce some of the secondary characters (and plot) a lot earlier (ie the first level!) and Kristof has, for example, redesigned the minotaur AI so that how soon they break through walls depends on how confined their space is: If they're trapped in a 1x1 space they break out very fast and in the direction of Svenn while if they're in a space with, say, 6 tiles, they take a little while to explore it before busting out.

We've added a lot more items in the store (and are making them work properly - bonus!) and really focusing on the first dozen or so levels of the game to make sure that new users know what to do but don't get bored with too much hand-holding.

We are hoping for a fall release. We're definitely still looking for alpha/beta testers (particularly if you are good at giving feedback!) so feel free to keep PMing me about that.

Cheers!
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  #4  
Old 07-25-2012, 10:30 AM
drelbs drelbs is offline
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Flew under my radar somehow.

PM Sent!
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  #5  
Old 07-26-2012, 09:31 PM
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emdash emdash is offline
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Thanks, Drelbs. And thanks to everyone else who has PMed me about beta testing. As some of you may have noticed, we hit a little snag: The Provisioning File expired yesterday. You'd think it would be an easy matter to fix, but as our programmer has all of his belongings in boxes for his move today to Nottingham, England, it's a little tricky to fix. Once he gets settled into his new home, and gets the all-important Internet connection, we'll have a new build up and running for you all. 'Til then, we ask for your patience...

And in the meantime, if anyone else wants to be added to the beta test list, please PM me.

Thanks!
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  #6  
Old 10-02-2012, 08:17 AM
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emdash emdash is offline
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Hi, everyone! We're finally all ready for our first big new demo/beta!
Thank you to those of you who PMed me about testing: You should very soon get a TestFlight notice about the new build. Thanks for your patience! And anyone who still wants to get in on it, please PM me with your TestFlight e-mail address.

The demo is the first 13 levels of the game. (The final game will be 50-60 story levels and 3 different modes.) Here, we really wanted to test the on-boarding process: How easy is the game to get into, pick up the controls, etcetera? We're looking forward to hearing folks' reactions, either here or privately!
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  #7  
Old 10-02-2012, 08:32 AM
slewis7 slewis7 is offline
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This looks interesting. I hope there will be an iPad version.
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  #8  
Old 10-02-2012, 10:08 AM
drelbs drelbs is offline
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Cool - looking forward to it!
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  #9  
Old 10-02-2012, 10:33 AM
Misguided Misguided is offline
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Quote:
Originally Posted by slewis7 View Post
This looks interesting. I hope there will be an iPad version.
Ditto.
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  #10  
Old 10-02-2012, 12:34 PM
picohero picohero is offline
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I'm getting on this
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