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  #41  
Old 08-10-2011, 02:00 PM
Aztlan.Games Aztlan.Games is offline
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iPad, OS 4.x
 
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Quote:
Originally Posted by STYJ View Post
although im perfectly fine with it , it could use a responsiveness boost to when i tap to shoot because theres usually a one second delay .
True, true. The responsiveness can and should be optimized. With the controls upgrade this could be improved, I guess.

Things are going to be great!
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  #42  
Old 08-21-2011, 04:53 PM
a_panknin a_panknin is offline
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FYI

the official full-length Vermes on Mars Soundtrack released today for free download

visit: [url]http://alexanderpanknin.de/vermes-on-mars-ost/[/url]

I look forward to your response.

regards,
alex (APS)
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  #43  
Old 08-21-2011, 05:03 PM
syntheticvoid syntheticvoid is offline
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iPhone 5, iOS 7.x
 
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Location: Southern Indiana
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Quote:
Originally Posted by a_panknin View Post
FYI

the official full-length Vermes on Mars Soundtrack released today for free download

visit: http://alexanderpanknin.de/vermes-on-mars-ost/

I look forward to your response.

regards,
alex (APS)
Awesome!!! Thank you so much!!


I'm always interested in game soundtracks, as I've made a couple myself. Music is almost always a big part of games for me, and this one is pretty damn nice. Adds quite a bit to the atmosphere of the game! =oD

Thank you for sharing.
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  #44  
Old 08-22-2011, 01:39 AM
Aztlan.Games Aztlan.Games is offline
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iPad, OS 4.x
 
Join Date: Dec 2010
Location: Germany
Posts: 158
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I just wanted to post, that the soundtrack is available, for free and excellent, but someone beat me at that So I only can say that it is excellent!

It has been a real pleasure to work with APS on the joint project that is Vermes on Mars!
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  #45  
Old 09-09-2011, 05:06 AM
Aztlan.Games Aztlan.Games is offline
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iPad, OS 4.x
 
Join Date: Dec 2010
Location: Germany
Posts: 158
Default Doubts

I am having second thoughts about "getting more money for upgrading when havin lost too many bots"

You see, there has been a survival-mode in the making already when we have release VOM. It is supposed to be released with VOM 1.1.0, which we are working on right now.

I think it would be worthwhile to somehow use this survival-mode as a mechanism that allows you to raise some funds for upgrading beyond the real gameplay. So if you get stuck an being low on funds you could always play the survival-mode to get some money.

It think this is a fairly simple idea with a minimum of complexity, that could be favorable over the idea of different skill-levels (replayable vs. non replayable levels).

What do you think?
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  #46  
Old 05-07-2012, 02:45 AM
Habakuk Habakuk is offline
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iPad Air 2, iOS 8.x
 
Join Date: Dec 2008
Location: Vienna, Austria
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Now "free" for the first time and for a week.

Since the last update two weeks ago there are new IAPs:

7,500 Credits for 0.79 EUR
18,500 Credits for 1.59 EUR
29,500 Credits for 2.39 EUR

A query to the dev is running here in the freebies thread.
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