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08-10-2011, 01:00 PM
#41
Joined: Dec 2010
Location: Germany
Posts: 159
Quote:
Originally Posted by STYJ View Post
although im perfectly fine with it , it could use a responsiveness boost to when i tap to shoot because theres usually a one second delay .
True, true. The responsiveness can and should be optimized. With the controls upgrade this could be improved, I guess.

Things are going to be great!

Developer of Multipods Escalation and Vermes on Mars. Upcoming game is Tesla Overdrive.
Follow me at Twitter and visit our homepage.
08-21-2011, 03:53 PM
#42
Joined: Jul 2011
Location: Germany
Posts: 3
FYI

the official full-length Vermes on Mars Soundtrack released today for free download

visit: http://alexanderpanknin.de/vermes-on-mars-ost/

I look forward to your response.

regards,
alex (APS)

visit me: alexanderpanknin.de
or twitter
Sound designer of Vermes on Mars by aztlangames
08-21-2011, 04:03 PM
#43
Joined: Jun 2010
Location: Southern Indiana
Posts: 13,397
Send a message via MSN to syntheticvoid
Quote:
Originally Posted by a_panknin View Post
FYI

the official full-length Vermes on Mars Soundtrack released today for free download

visit: http://alexanderpanknin.de/vermes-on-mars-ost/

I look forward to your response.

regards,
alex (APS)
Awesome!!! Thank you so much!!


I'm always interested in game soundtracks, as I've made a couple myself. Music is almost always a big part of games for me, and this one is pretty damn nice. Adds quite a bit to the atmosphere of the game! =oD

Thank you for sharing.

:;:CURRENT 'FAVORITES' FOLDER:;:
Bring Me Sandwiches, Phoenix HD, .Decluster Zero, Goblin Sword
:;:GAMECENTER ID:;:
syntheticvoid (please say you're from TA)
08-22-2011, 12:39 AM
#44
Joined: Dec 2010
Location: Germany
Posts: 159
I just wanted to post, that the soundtrack is available, for free and excellent, but someone beat me at that So I only can say that it is excellent!

It has been a real pleasure to work with APS on the joint project that is Vermes on Mars!

Developer of Multipods Escalation and Vermes on Mars. Upcoming game is Tesla Overdrive.
Follow me at Twitter and visit our homepage.
09-09-2011, 04:06 AM
#45
Joined: Dec 2010
Location: Germany
Posts: 159
Doubts

I am having second thoughts about "getting more money for upgrading when havin lost too many bots"

You see, there has been a survival-mode in the making already when we have release VOM. It is supposed to be released with VOM 1.1.0, which we are working on right now.

I think it would be worthwhile to somehow use this survival-mode as a mechanism that allows you to raise some funds for upgrading beyond the real gameplay. So if you get stuck an being low on funds you could always play the survival-mode to get some money.

It think this is a fairly simple idea with a minimum of complexity, that could be favorable over the idea of different skill-levels (replayable vs. non replayable levels).

What do you think?

Developer of Multipods Escalation and Vermes on Mars. Upcoming game is Tesla Overdrive.
Follow me at Twitter and visit our homepage.
05-07-2012, 01:45 AM
#46
Joined: Dec 2008
Location: Vienna, Austria
Posts: 4,026
Now "free" for the first time and for a week.

Since the last update two weeks ago there are new IAPs:

7,500 Credits for 0.79 EUR
18,500 Credits for 1.59 EUR
29,500 Credits for 2.39 EUR

A query to the dev is running here in the freebies thread.

Hurry up! Handpicked & Time-Limited App Store FREEbies & Sales
(Blog German-language; but you'll find all links, pics, and videos.)