Food Run - first video, dev blog and beta program announcement

05-07-2012, 07:45 PM
#31
Quote:
Originally Posted by PixelsOnToast View Post
The latest trailer is at the new website:

http://foodrungame.com

PM me or email foodrunalpha [at] pixelsontoast [dot] com to apply to be an alpha tester.
The new footage looks great, level end screen with the 3 star rating looks polished.
07-26-2012, 09:59 PM
#32




Quote:
Here’s the first video of enemies in Food Run. There are a lot of them in the final part of the level compared to most; this was done so I can stress test the enemy system. The final level may see changes from what you are seeing here.

There are two enemy designs so far - the Wee’vil, and Chompy. Wee’vil is one of the first enemies you will encounter, and simply scampers along the ground. Chompy is a bit more dangerous, as he propels himself by leaping forwards while trying to bite. You can kill both these enemies by jumping on their heads, and timing a jump during this stomp will propel your food higher: a game mechanic which opens up the level design to more secrets and hard-to-get items.

I am not a dev, I just post here.
I am not a dev, I just post here.
I am not a dev, I just post here.

Last edited by arta; 07-26-2012 at 10:01 PM.

08-10-2012, 01:18 AM
#33
Food Run - Dare Indie Fest 2012 Trailer
Quote:
Come and play Food Run at the Dare Indie Fest @ Dare Protoplay 10th - 12 August 2012, win a Food Run mouse mat and grab some free goodies.

I am not a dev, I just post here.
I am not a dev, I just post here.
I am not a dev, I just post here.
12-04-2012, 04:46 PM
#34
Food Run is finished!

Hi guys, Food Run is finally finished and due for release in January. I've changed the first page of this thread to include all the new screenshots, a new video and an explanation of the food chain mechanic.

Let me know if you have any questions!

01-14-2013, 06:34 PM
#35
Release date confirmed: 22nd January, that's next Tuesday... Yikes.

And a couple of early bird reviews:

Edit: best not link to other sites here I guess, probably against TA rules? Anyway, there are a couple of good reviews a Google search away.

Last edited by PixelsOnToast; 01-14-2013 at 06:40 PM. Reason: Remove urls
01-14-2013, 07:00 PM
#36
Finally finished!
http://pastthepixels.com/2013/01/14/...-food-run-ios/
Quote:
For 69p, Food Run is an excellent addition to anyone’s iOS library and a great example of the complexity that can be achieved within such a simple control scheme. Rather than shoehorn a traditional platformer control scheme into a touch-screen game, Pixels on Toast has given us a game that works in harmony with its host platform. If you’re running iOS 4.3 or above, you really should pick this up when it’s released on 22 January.

I am not a dev, I just post here.
I am not a dev, I just post here.
I am not a dev, I just post here.
01-14-2013, 07:07 PM
#37
Yeah, it's been a whole 18 months in development! Oh well, it's ready when it's ready. Thanks for waiting!