Quote:
Originally Posted by krautboy
Hold = holds a reel for a round while the others spin. Obviously for bets with higher win chances. Some machines give one hold per round while others let you win holds.
nudge = let a reel Go one stop further.
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Ah I see! Thanks for the explanation.
In the first ideas for King Cashing 2, one of the members had an ability to freeze a reel for the next turn. This was scrapped because of its random nature. But putting this at the machine level could work. Right before spinning, you could hold one reel of your choice. This would cost cherries and could only be done once per battle. Bonus items would allow to do this more than once per battle and/or make it cost less cherries to use. What do you think?
As for nudge, this would require to change how the reels stop. I still like the idea though. I'll keep that in my design document, maybe for an update.
Quote:
Originally Posted by HLW
For the 'more cherries at the end than at the start' achievement, do you have to be playing normal (not survival) mode? Because I had more cherries at the end of a battle in survival mode, but didn't get the achievement.
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I totally forgot to mark which achievements can only be unlocked in classic mode! Sorry about that. So yeah, you can only get this one in classic mode. The double cherry helps a lot for that.