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  #1  
Old 05-09-2012, 06:26 AM
Echoseven Echoseven is offline
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Default Exponential Invasion - (by Danny Perski) - Universal App


Low bandwidth Version | Pop Up






Last edited by Echoseven; 05-12-2012 at 08:41 AM..
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  #2  
Old 05-09-2012, 07:37 AM
mguniverse mguniverse is offline
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Thanks for posting this.

Last edited by mguniverse; 05-09-2012 at 10:39 AM..
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  #3  
Old 05-09-2012, 11:05 AM
.THOTH. .THOTH. is offline
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This has definitely piqued my interest, I hope the developer plans on more levels
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  #4  
Old 05-09-2012, 02:37 PM
theremin theremin is offline
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This looks great, can't wait to play it!
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  #5  
Old 05-09-2012, 04:02 PM
mguniverse mguniverse is offline
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Quote:
Originally Posted by .THOTH. View Post
This has definitely piqued my interest, I hope the developer plans on more levels
He does.
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  #6  
Old 05-09-2012, 07:06 PM
eAdvisory eAdvisory is offline
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Idk man, seems a little steep for 24 or so lvls
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  #7  
Old 05-09-2012, 07:16 PM
mguniverse mguniverse is offline
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Quote:
Originally Posted by eAdvisory View Post
Idk man, seems a little steep for 24 or so lvls
24 levels, bonus challenges, universal app, and your progress is automatically synced over iCloud. The new levels will come in free updates, no in-app purchase stuff.
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  #8  
Old 05-09-2012, 08:51 PM
Gabrien Gabrien is offline
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Quote:
Originally Posted by mguniverse View Post
24 levels, bonus challenges, universal app, and your progress is automatically synced over iCloud. The new levels will come in free updates, no in-app purchase stuff.
Here's the thing:

The game appeals to me at face value. I like the simple, clean look and there's promise of unique gameplay.

However.

I've no clear knowledge of what the gameplay entails, nor its depth, nor how long it is likely to hold my interest. This could be a game that becomes a keeper on my iPhone, or something that simply doesn't appeal to me in practice after five minutes play.

For a buck I'd take a chance. For three I won't. How representative my take is of your target market in general, is for you to decide.

The price would not be an issue if I was sure I'd like the game, particularly as there's no IAP. Perhaps a lite version is in order.
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  #9  
Old 05-09-2012, 09:38 PM
doodlejumper doodlejumper is offline
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Exactly Gabrien. You can release any small game at a higher price and say it's worth it because of the updates, but how do we know the updates will ever come? You'd be smarter to price it at $0.99, or at least $1.99 now, and raise the price later.
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  #10  
Old 05-09-2012, 10:02 PM
ninjagore ninjagore is offline
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Hey mg this is Hoberfinkle but this looks absolutely amazing! Once I get money you'll be making 3 more dollars great job brah!
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