05-11-2012, 06:50 PM
That exactly what I needed (I thought I had looked, but obviously not hard enough)

I will also try looking again for the other campaigns that you can buy, as I'm seriously tempted buying those as well.

Many, many thanks GiHubb
05-14-2012, 01:30 AM
This discussion isn't linked properly in the TouchArcade app. Should be fixed.

05-14-2012, 05:49 AM
How does one go about fixing that - is it something I need to do because I started the thread? Or something TA need to do?
05-15-2012, 01:00 PM
Quote:
Originally Posted by Slitherine Iain View Post
How does one go about fixing that - is it something I need to do because I started the thread? Or something TA need to do?
I dunno... I just noticed it, maybe if you send them an email...
05-16-2012, 04:05 AM
Ok tried that - but so far not had any replies to any of my mails to Touch Arcade.
05-22-2012, 03:13 PM
For most of the Africa campaign I breezed through the missions. Having better tanks than your opponents is really powerful, and I got the hang of using suppressing fire to good effect over the course of several battles. All in all, I was very much enjoying what appeared to be one of the best wargames on the iPad.

Then, on Sunday night I embarked on the last battle of the Africa campaign. I had no idea what I was in for. Things went south fast as I scouted the fortified hill - I lost two of my four Shermans to that pack of '88s on the hill, which blasted the crap out of two Hurricanes that tried to suppress them.

The next hour of my life was spent in a full-on infantry assault against the fortified position on that hill. It turned into a hard, nasty slog. When I finally broke through and my squads assaulted that last gun, I had a new respect for infantry and for this game. It gave me an experience that I rarely see out of games in general, and proved to be a visceral and epic challenge.

I'm looking forward to more of that as I continue into the Normandy campaign, and I just wanted to stop by and say thanks for making this game for the iPad. I'm also looking forward to the Medieval battles game you guys are working on, and I've gone to your website and checked out several of your other titles, several of which would be really cool to bring to this platform. Slitherine has become one of my favorite developers, and I'll be watching your future offerings eagerly.
05-23-2012, 09:02 AM
Joined: Feb 2009
Location: Westchester County, NY
Posts: 468
Question on mission setup:

I've been playing BA quite a bit lately, and I think it's excellent. I do have one question though, on certain missions I am expected to pick my troop configuration before seeing the map and objectives. That feels very backward to me. In military engagements, you usually get to see the map and objectives first, and then you decide on troops. What is the rationale for the current implementation?



--DotComCTO
05-24-2012, 03:43 AM
Thanks for the feedback and glad you are enjoying the game.

On the scale we are looking at you were allocated a force and had to deal with whatever you came up against. Giving you any form of selection is probably too much freedom and unrealistic but players like it.

We have had a number of people ask for the mission briefing before the force selection and it might be possible but requires some reworking of the structure. Is it just the briefing image you want to see or you actually want to be able to look at the map and go back to force selection.
05-24-2012, 06:22 AM
Well, I like the pre-briefing force selection as it is. It makes the scenarios feel more replayable as you are never quite sure of the situation & geographics and compels you to try different setups instead of optimized one.

Just felt the need to say my opinion. Thanks Slitherine for reviving my interest in computer war gaming with BA, Panzer Corps and Field of Glory! All different games but hit just the sweet spot between complexity and playability for me. Hope to see PG and FoG on iPad too someday soon.
05-24-2012, 09:55 AM
Joined: Feb 2009
Location: Westchester County, NY
Posts: 468
Quote:
Originally Posted by Slitherine Iain View Post
We have had a number of people ask for the mission briefing before the force selection and it might be possible but requires some reworking of the structure. Is it just the briefing image you want to see or you actually want to be able to look at the map and go back to force selection.
Thanks Iain. Ideally, I'd like to see some sort of map along with the objectives so I know what I'm supposed to be doing. While it would be great to see the initial map & visible enemy units, I don't think that's quite necessary - especially if it necessitates refactoring any of the code. Frankly, I'd rather see the effort put toward getting more games to iOS faster to market!

Thanks again for listening! I think it's great that you guys frequent these forums and talk to your customers one-on-one. That makes me want to support Slitherine even more!



--DotComCTO