App description: Spellsword is a retro-inspired Hack N Slash survival based iOS game presented by Everplay and FireFruitForge. Spellsword follows the path of an unlikely hero as he quests to unleash the power of his newly found Spellsword. The player will fight in a variety of arenas to unlock new items and spell cards.

60 Missions
9 Endless Arenas with High Score Leaderboards through GameCenter
RPG elements and upgrades
Retro Inspired Graphics and Gameplay
Hats, Amulets, and Rings, oh my!
Universal 1 Purchase for all your devices.
iCade Enabled

***Press Reviews***

TUAW - "Spellsword is an amazing game."
148Apps -"Spellsword might be the best..."
AppAdvice -"Insanely Addictive!"
Modojo -"Beautiful, frantic, addictive..."
AppSpy -"Wonderful..."


Spellsword imbues classic platforming fun with intense action, light comedy, and endless gameplay thats a perfect fit for mobile gamers.

Sanuku's comments:




05-12-2012, 10:57 AM
Joined: Jan 2012
Location: Philippines
Posts: 19,170
^Curiosity killed the cat. But if this is what were supposed to be curious about, i'd gladly lay down 2 cat lives to get more juicy info.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
05-13-2012, 03:24 PM
Quote:
Originally Posted by playerout View Post
I love this new arena! Can't wait to play it!
And the little dragons are so cute!
I've also noticed that you added a little star on the card...is that a brand new weapon?!?!? or just a new layout of good old spellscards?
I'm soo curious about it!!
:-)

We are adding new spellcards, new items, new enemy types, and eventually more than 1 new arena.

We are also adding MORE missions to the previous stages, so that should rekindle your fire. ;-)

05-13-2012, 10:37 PM
Quote:
Originally Posted by Everplay View Post
:-)

We are adding new spellcards, new items, new enemy types, and eventually more than 1 new arena.

We are also adding MORE missions to the previous stages, so that should rekindle your fire. ;-)
Sounds great. A truly excellent game!

Now what in the world is going on with Terra Noctis?
05-14-2012, 12:19 AM
Joined: Jan 2012
Location: Philippines
Posts: 19,170
Quote:
Originally Posted by Everplay View Post
:-)

We are adding new spellcards, new items, new enemy types, and eventually more than 1 new arena.

We are also adding MORE missions to the previous stages, so that should rekindle your fire. ;-)
Pretty smecksie! Cant wait!

New cards and items mean my current rupees wont go to waste.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
05-14-2012, 12:36 AM
Quote:
Originally Posted by Everplay View Post
We are adding new spellcards, new items, new enemy types, and eventually more than 1 new arena.

We are also adding MORE missions to the previous stages, so that should rekindle your fire. ;-)
Eh just one concern... I'm quite doubtful of adding new spell cards, as the current number of cards does allow for some pretty dire situations (non-aoe weapon effect + large number of mobs spawning on a spell card) so an increased range of cards could exacerbate the problem with bad card spawn + unhelpful weapon/card.

Variety is good, but too much variety tends to bring in new problems.

Other than that concern, I've noticed the bonus rupee award is mixed into the rupee picked up amount in the end level report screen, sometimes resulting in numbers overlapping with the text. Can you fix that?
05-14-2012, 12:50 AM
Joined: Jan 2012
Location: Philippines
Posts: 19,170
Quote:
Originally Posted by gunxsword View Post
Other than that concern, I've noticed the bonus rupee award is mixed into the rupee picked up amount in the end level report screen, sometimes resulting in numbers overlapping with the text. Can you fix that?
I mentioned this on a post I did regarding the bad controls of the first update, but i guess it just got lost because of how the controls were more important.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
05-14-2012, 01:08 AM
Are there any plans to fix the GC achiev bug? Been mentioned several times in the thread already but hasn't seemed to be addressed yet.
05-14-2012, 02:07 AM
Quote:
Originally Posted by Exact-Psience View Post
I mentioned this on a post I did regarding the bad controls of the first update, but i guess it just got lost because of how the controls were more important.
Yeah lol probably did, I wasn't bothered to read 10 consecutive posts that mentioned control issues .
(plus, I didn't play until this morning when I finally bothered to play the game after the 'good' update)


Spell card request: an extremely rare spawn rate 'nuke' card .
05-14-2012, 03:20 AM
Joined: Mar 2012
Location: Italy
Posts: 67
Quote:
Originally Posted by Exact-Psience View Post
^Curiosity killed the cat. But if this is what were supposed to be curious about, i'd gladly lay down 2 cat lives to get more juicy info.
Am I supposed to answer with a "meow"?

Quote:
Originally Posted by Everplay View Post
:-)

We are adding new spellcards, new items, new enemy types, and eventually more than 1 new arena.

We are also adding MORE missions to the previous stages, so that should rekindle your fire. ;-)
I love the words NEW and MORE...
05-14-2012, 03:39 AM
Joined: Jan 2012
Location: Philippines
Posts: 19,170
Quote:
Originally Posted by gunxsword View Post
Spell card request: an extremely rare spawn rate 'nuke' card .
I think the poison card does that.

How about...

A card that reduces/slows down spawn rate of enemies? Should be great on endless.

OR

A card that changes all spawning enemies into small slimes for a duration.

OR

A card that embues the sword with a vertical beam of light (laser-ish?) that hits everything touching it everytime the sword is swung. Kinda like the vertical version of Wind and/or Earth

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

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