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#401
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^Curiosity killed the cat. But if this is what were supposed to be curious about, i'd gladly lay down 2 cat lives to get more juicy info.
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#402
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We are adding new spellcards, new items, new enemy types, and eventually more than 1 new arena. We are also adding MORE missions to the previous stages, so that should rekindle your fire. ;-) |
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#403
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Now what in the world is going on with Terra Noctis? |
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#404
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New cards and items mean my current rupees wont go to waste.
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#405
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Variety is good, but too much variety tends to bring in new problems. Other than that concern, I've noticed the bonus rupee award is mixed into the rupee picked up amount in the end level report screen, sometimes resulting in numbers overlapping with the text. Can you fix that? |
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#406
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I mentioned this on a post I did regarding the bad controls of the first update, but i guess it just got lost because of how the controls were more important.
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#407
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Are there any plans to fix the GC achiev bug? Been mentioned several times in the thread already but hasn't seemed to be addressed yet.
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#408
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.(plus, I didn't play until this morning when I finally bothered to play the game after the 'good' update) Spell card request: an extremely rare spawn rate 'nuke' card .
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#409
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#410
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How about... A card that reduces/slows down spawn rate of enemies? Should be great on endless. OR A card that changes all spawning enemies into small slimes for a duration. OR A card that embues the sword with a vertical beam of light (laser-ish?) that hits everything touching it everytime the sword is swung. Kinda like the vertical version of Wind and/or Earth |
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