Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

View Poll Results: What would you like to see first / is most important for the next Hero Mages update?
Asnchronous multiplayer 27 35.53%
Full singleplayer (story driven) campaign 36 47.37%
Expansion content support / player-reward system / bonus content 13 17.11%
Voters: 76. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #181  
Old 05-12-2012, 07:39 PM
oooooomonkey oooooomonkey is offline
Banned
iPad (4th Gen), iOS 7.x
 
Join Date: Jan 2011
Location: Forge World
Posts: 6,310
Default

Here's a few of my opinions.
I've just played both hero academy and hero mages side by side and I find hero academy boring because one of the main things I like about hero mages is the dice roll animation, for me this really makes the feeling of it being a board game type experience throw in the random spell cards and it's win all the way :-)

While I personally prefer to play live online games or skirmish against the AI, I can see how Async will be a good feature for those times you can't find a live game.

One thing I kept thinking while playing hero academy was "damn I wish this was blood bowl" lol seems a shame that I've played blood bowl on Nintendo ds and psp but no iOS version to be found :-(

Well the main thing I'm waiting for is some new characters to play with (the summoner looks cool) so roll on the updates :-)
Reply With Quote
  #182  
Old 05-13-2012, 01:13 AM
DaviddesJ DaviddesJ is offline
Senior Member
iPad
 
Join Date: May 2010
Location: Burlingame CA
Posts: 2,377
Default

Quote:
Originally Posted by RossD20Studios View Post
Can anyone post screens of what the functionality looks like if your opponent runs out of time and you can claim victory? I'd love to see how this looks- particularly in Hero Academy.
It doesn't do anything special in Hero Academy. It just shows exactly the same endgame screen that you would get if your opponent resigned or was defeated according to the regular victory conditions. Note, you don't "claim victory" if your opponent takes too long---it just forfeits him automatically after a certain time.
Reply With Quote
  #183  
Old 05-16-2012, 01:02 AM
RossD20Studios RossD20Studios is offline
Member
iPad, iOS 5.x
 
Join Date: Apr 2012
Location: Chicago, IL
Posts: 76
Default

Part 2 of "How to Create an Asynchronous Multiplayer Game" is now live: http://www.indieflashblog.com/how-to...ync-part2.html

Progress is looking really good guys.
Reply With Quote
  #184  
Old 05-16-2012, 03:35 AM
oooooomonkey oooooomonkey is offline
Banned
iPad (4th Gen), iOS 7.x
 
Join Date: Jan 2011
Location: Forge World
Posts: 6,310
Default

Quote:
Originally Posted by RossD20Studios View Post
Part 2 of "How to Create an Asynchronous Multiplayer Game" is now live: http://www.indieflashblog.com/how-to...ync-part2.html

Progress is looking really good guys.
I have no idea what all that programing stuff is explaining lol. But I'm sure that will come in real handy for someone who needs it, you really explain it all.

Glad the updates looking cool. After playing a few Async games this past week ascension/hero academy etc I'm starting to see the apeal.
Reply With Quote
  #185  
Old 05-22-2012, 06:55 AM
RangerRob RangerRob is offline
Junior Member
iPad 2, OS 4.x
 
Join Date: Apr 2011
Posts: 25
Default

Really enjoying the game and I am glad to see all the updates for it. I bought the expansions via your website, so as to support the game even more. Asynchronous is going to be huge for me to be able to play more games. I love the idea that you can go into live mode automatically and then it will switch back to asynchronous.

One thing I really liked in another asynchronous war game was the ability to set the turn time limit when you created a game. I believe it was uniwar that allowed this, and I'm sure others do as well. They had settings anywhere from about a minute up to a week or so. The game would show you the turn time limit in the list of created games. I liked this as if you wanted to play something near live, you could create or choose one with a lower time limit.

Although, I will say having just a one size fits all makes for easier game matching, too many options starts to get confusing.
Reply With Quote
  #186  
Old 05-22-2012, 07:23 AM
grenadedodger grenadedodger is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Jul 2010
Location: Manchester, UK
Posts: 551
Default

@ooooomonkey - Blood Bowl for iOS, oh hell yes, I've been wanting this for as long as I've had the phone, got the pc version and love it!

To be honest I'd get any Warhammer game, come on Games Workshop show us some love.
Reply With Quote
  #187  
Old 05-22-2012, 11:28 AM
RossD20Studios RossD20Studios is offline
Member
iPad, iOS 5.x
 
Join Date: Apr 2012
Location: Chicago, IL
Posts: 76
Default

Quote:
Originally Posted by RangerRob View Post
Really enjoying the game and I am glad to see all the updates for it. I bought the expansions via your website, so as to support the game even more. Asynchronous is going to be huge for me to be able to play more games. I love the idea that you can go into live mode automatically and then it will switch back to asynchronous.

One thing I really liked in another asynchronous war game was the ability to set the turn time limit when you created a game. I believe it was uniwar that allowed this, and I'm sure others do as well. They had settings anywhere from about a minute up to a week or so. The game would show you the turn time limit in the list of created games. I liked this as if you wanted to play something near live, you could create or choose one with a lower time limit.

Although, I will say having just a one size fits all makes for easier game matching, too many options starts to get confusing.
I've considered implementing a turn-time limit, but in the interest of getting the feature out there, the intial offering will work as follows:

You can start a game realtime or async. If you start realtime, you can set a turn time. If all players decide to leave the game and finish later, the game will become async. At this point, turn-time is disabled (you have unlimited time to figure out your next move). However, any player in the game may "drop" another player if that player has not completed their turn in 72 hours.
Reply With Quote
  #188  
Old 05-22-2012, 11:29 AM
RossD20Studios RossD20Studios is offline
Member
iPad, iOS 5.x
 
Join Date: Apr 2012
Location: Chicago, IL
Posts: 76
Default

Quote:
Originally Posted by james nelson View Post
the graphics are crisp, the UI is beautiful, and things like the game log and line of sight are done better than in some AAA titles.
This is quite a compliment! Thank you for the feedback! I'm glad to hear that time spent on these features is being noticed
Reply With Quote
  #189  
Old 05-22-2012, 11:30 AM
RossD20Studios RossD20Studios is offline
Member
iPad, iOS 5.x
 
Join Date: Apr 2012
Location: Chicago, IL
Posts: 76
Default

Quote:
Originally Posted by grenadedodger View Post
@ooooomonkey - Blood Bowl for iOS, oh hell yes, I've been wanting this for as long as I've had the phone, got the pc version and love it!

To be honest I'd get any Warhammer game, come on Games Workshop show us some love.
Gamesworkshop should hire me to port their games. I would LOVE to remake any of their games for iOS! These are the games that inspired me to create Hero Mages
Reply With Quote
  #190  
Old 05-22-2012, 11:32 AM
RossD20Studios RossD20Studios is offline
Member
iPad, iOS 5.x
 
Join Date: Apr 2012
Location: Chicago, IL
Posts: 76
Default

Adobe Developer Connection has featured my postmortem article for Hero Mages on their homepage! I thought you all would appreciate this indepth look at what the development process was like for Hero Mages. Here's the direct link to the article: http://www.adobe.com/devnet/​games/p...ero-mages.html
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent