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  #341  
Old 05-04-2012, 02:11 AM
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Ovogame Ovogame is offline
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Quote:
Originally Posted by JeremyTM View Post
Check out Draw the Line on TouchArcade here.
Your game looks really cool. Check Jump Birdy Jump in my sig, it is a game for a similar audience than yours. I don't think you should sell it a $0.99. there is no way you'll compete against CUT THE ROPE and Co... People whom will buy your game will buy it too if it was $1.99. So, you are simply loosing money at that price. My 2p

JC
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  #342  
Old 05-04-2012, 11:35 AM
CharredDirt CharredDirt is offline
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iPad 2, iOS 5.x
 
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Location: Maryland, USA
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Quote:
Originally Posted by Ovogame View Post
@CharredDirt. I like your WAKFU art style. Looks really appealing to me.

JC
Ah, you've got a keen eye sir. This game is indeed influenced by Wakfu as well as Final Fantasy Tactics. Gameplay is totally different though.
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  #343  
Old 05-04-2012, 03:53 PM
lumimae lumimae is offline
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Join Date: May 2012
Location: São Paulo - Brazil
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Its so amazing to see the early stages of the game!
Here are 2 screens of the latest game I've worked.
(unfortunelly I don't have imgs of the prototype version with only squares)
Behold the terrible use of photo manipulation!

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  #344  
Old 05-05-2012, 05:46 AM
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30BelowStudios 30BelowStudios is offline
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iPhone 4, OS 4.x
 
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Location: Toronto, Ontario
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Before:





After graphics update:
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  #345  
Old 05-23-2012, 06:32 PM
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Uncade Uncade is offline
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Early version of Love Me Not:



Final Version:

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  #346  
Old 05-24-2012, 09:39 AM
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MHille MHille is offline
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iPhone 4S, iOS 5.x
 
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Location: Melbourne
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Default JiggleSaw

I forgot all about this thread. Better late than never.





The first pic is from the very first prototype. It had to already include the piece rendering because I knew if I couldn’t get that to work the whole thing wouldn’t work. I had to leave the game very minimalist. If you have over 100 pieces and more than half are changing at anyone time, that’s a lot of motion. So distractions had to be kept to a minimum. The prototype puzzle picture was nothing more than a red box bouncing on a white back ground.

There is an interesting story why the prototype was portrait.

Matthew
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  #347  
Old 05-26-2012, 08:01 PM
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Ndemic Creations Ndemic Creations is offline
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Posts: 184
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Plague Inc.

Before:


This was the first excel model that I made to test various concepts!

After:



more screens:
http://www.ndemiccreations.com/home/screenshots
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  #348  
Old 05-27-2012, 02:22 AM
gamedboy gamedboy is offline
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This bring back many fond memories

Before 3 years ago


Now
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  #349  
Old 07-19-2012, 09:09 PM
jeremy.provost jeremy.provost is offline
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iPhone 4S, iOS 5.x
 
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Posts: 94
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Here is our game Cricket Words (http://bit.ly/cricketwords) as it has evolved.

Launch





First UI redesign






Latest UI





Always love to hear feedback.
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  #350  
Old 07-27-2012, 05:47 PM
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DylanNagel DylanNagel is offline
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iPad, iOS 5.x
 
Join Date: Aug 2009
Location: The Hague, The Netherlands
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Awesome topic!

I made a game all the way back in 1992, called 'Dwarf Quest':




A few months ago, I started on a remake for iPad:




This is how it looks now:




Will be out in a few weeks!
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