Originally Posted by Wediafom24
I don't think you understand what universal is. Its the ability to download a single app across all devices without any restrictions. Look at Rockstar's GTA3 and Max Payne.
Anyway, it's a win win for players with a single device or a multiple devices, it doesn't matter.
I think I do. Would there be freedom to do all versions that would be perfect. Let's say a developer would sell the iPhone version for $1.99, the iPad for $2.99 and just to be nice the universal version for $3.99.
That is as long as the developer takes care to optimize each version for the device. Then all those who would never think about getting an iPad ever could profit from still only paying half the price. And much better, there would be no need for them to download iPad Retina assets (which can be rather huge).
And universal is not better all the time. To save hassle either the versions are just scaled or the iPad version uses the extra space for useless decoration instead of having the UI optimized for both. Not a big deal if you have a huge name, take lke $9.99 anyway and UI compared to licence is jsut a very small part of development.
For our travel apps I wish we never went universal. If we put all the stuff in for retina resolution the app goes up to 200-300MB , which the iPhone users load too. Or we do our own downloading routine that puts some 100-200MB trafiic on our server for every iPad 3 user.
There would be an easy solution, like adding universal support as InApp purchase with the additional assets being on Apple's servers.