Originally Posted by jDun1212
Ahhh well yes, at face value I am indeed trying to make money off a product that Apple gives away for free, but its slightly different than that I suppose.
The multiplayer that I designed is significantly different, from the rest of the game, it has large changes to the gameplay, so i was thinking that some people might not like to play against someone else, but might like to play by themselves, so I would charge .99 for multiplayer and .99 for the rest of the game.
Think Call of Duty multiplayer, and Call of Duty single player, each has a team of about 100+ working on it, and they are very very different. The only thing that i was using of apples was their match making ability.
If you really want to stick to your original plan, try an appeal and make sure you provide them a good reason why it is necessary to keep it the way it is. If you can be convincing they might let you through.