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#31
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#32
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Thanks for the vid posting! We were also featured on RPG, and it looks like the internet is exploding with desire for The Other Brothers. That means we have to work that much harder so we don't disappoint you guys!
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#33
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Nice to see some alpha gameplay footage. I can't speak for the rest of the Internet, but if they're anything like me..
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#34
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Ahcivments I hope or else it's useless for me!
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#35
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The Other Brothers has now officially exploded all over the internet in a shower of pixel glory, being featured (again) on Kotaku, Rock, paper shotgun and other places... but remember where the diary began, your very own touch arcade!
We'd love to do another interview with TA at some point if they get in touch, and for the fans ![]() I am currently working on: cutscene stuff... this is what people have been clamouring for, not just platform action but sheer entertainment value. To answer your question about achievements, yes! YES! tonnes of them. Being episodic, the first episode will likely last about an hour minus achievements, and longer with. But each episode adds more time so its something to look forwards to each time your tob app is updated, with no plans for stopping updates. Please tweet about this, as we want to hear from people what they think about the game and what they would love to see. You can also contact me directly on twitter if you want to chat. |
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#36
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Of course there will be achievements... and more...
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#37
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So... it's a speedrunner?
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#38
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No. It is not SpeedRunner.
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#39
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Indie is about to explode. It's no longer about David and Goliath, with the bedroom coder being jack of all trades and going it alone. Because now the "indie scene" is dominated by giants and ex console developers. The quality bar is just too high.
There's exceptions which will always sing loudly like minecraft, but these are 1 in 1 million, literally what with development of games now open to anyone who can point and click. So to stack the odds in their favour, indies are now moving to teams to raise that quality and step in the ring with Mohammed Ali. Indie is now standing toe to toe with the big boys, and this is changing the nature of the old fashioned game industry where you had to get a publisher, you had to go retail and so on. Now anyone can do it, and the competition is boundless. This means quality for indie titles is now easily on par with AAA, it is just due to time and work restraints, indie titles have to have creative edge to survive. This means like in The Other Brothers, you need to think out of the box and create great AI, and playability to die for... and marry them with a stylistic and iconic retro style. That kind of stuff can only come from really hard working indie developers with prior experience. |
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#40
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