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#111
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Argh.... the skirmish map river delta.... I just can't get strong enough to hold my position. How does the enemy get this units from?
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#112
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2) great.. It's very very important to put in the patch...it will add alot of strategy ...thanks |
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#113
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Bought on the basis of the high praise here, and the attentive devs, and pretty impressed. Haven't driven too far into it, but it's pretty, and while I agree with some of the improvement suggestions (hold position, pathing touchiness, cut scene fonts), it's definitely got the ground work covered.
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#114
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First of all I want to again tip my hat to the Dev team for their hard work in bringing us one of the best iPad games by far! Also, their involvement/communication with the community has been phenomenal and is greatly appreciated!
I have 3 requests that have been echoed by many others so far and they are all 3 related to each other and I feel will all facilitate better mechanics when all put together......Oh, and put me in the camp that would like group set/recall ability. Quote:
(B) Another great feature to add would be to give the swordsman, pikeman, and horseman an "attack radius circle" like the archers/catapult have. This would greatly help us in setting up formations and would be benefitted by combining with unit/group order buttons. (C) Finally, I also feel that along with these suggestions, that adding the ability to zoom in farther would greatly improve our ability to set formations easier and be more precise with movement "strokes" as it would give us more screen room to work with and more "real estate" to utilize. Thanks again to the Devs for such an awesome game and for their continued support moving forward!! Last edited by Twenty One; 05-30-2012 at 06:29 PM.. |
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#115
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If it were up to me, I'll add a button beside those of the unit abilities to "Hold/Stand Ground" units. When activated, those units don't move no matter what.
And if you want to take that one step futher, make the button a toggle for different modes, and you can allow player to also choose options like specifying a unit to "Guard" a particular spot, the unit would chase enemies near that spot to a certain extent, and then return back. But the swordsman, pikeman, and horseman are all melee units? I don't think adding circles around them would benefit gameplay much, and it might make the game look cluttered. Zoom-in is being added this patch isn't it? |
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#116
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I think it would do if they just would stay where I stop them or where their moving path ends.
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#117
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Lets summarize what we need
The units need the following:- 1-Stealth: which mean they never attack (wether they are moving or they are standing still) 2-Guard: protect either a building or another unit 3-patrol: select an area on the map and the unit keeping moving back and forth And I think the three options would be accessed if u double tap on a unit!!!!!! |
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#118
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Hi Autumn Dynasty fans... I started a new facebook group page where players can meet each other and discuss the game. Later on I will start collecting helpful texts so you can share and look up tips and tricks. Have fun.
http://www.facebook.com/groups/437748329582798/ |
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#119
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I'm still voting for a button on the left of the build icon that cycles between "Normal" and your points 1 and 2. |
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#120
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Guys, just wanted to pass along some info from one of the Devs, "KnightBeard" who reminded me that this would be a step-by-step process of implementing changes and improvements as they have many great ideas moving forward:
"currently, hold is implemented into the new patch as "tap and hold for more than 3 seconds" and also, zoom-in is implemented too. just that it might be a little pixelated as we originally planned the graphics for iPad 1. yup, now let's just hope apple speed up the approving process!" So ....They are open to Any and all suggestions as well as trying other mechanics and experimenting with what will be best in the long run so this is by no means the final way to "hold" or give orders as this mechanic is fluid and can change/improve with more time for testing and experimenting by the Dev team. Also they plan on rolling out a few features in each subsequent patch but don't want to overdo it as to not overwhelm new players due to the lack of a help guide currently ...although they are putting one together for the next update. The good news is that obviously this game is already a big success and I'm assuming that this, along with the fact that the publisher-Bulkypix- is well established, will mean that plenty of resources and support will be given to the Devs..... I can tell you guys that they have very big plans for this game and it will be interesting to see how it evolves with plenty of backing!!
Last edited by Twenty One; 05-31-2012 at 02:31 PM.. |
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