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  #111  
Old 05-30-2012, 02:58 PM
mosquito60 mosquito60 is offline
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iPhone 5, iOS 6.x
 
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Argh.... the skirmish map river delta.... I just can't get strong enough to hold my position. How does the enemy get this units from?
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  #112  
Old 05-30-2012, 03:28 PM
Rivozzz Rivozzz is offline
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iPad 2, OS 4.x
 
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Quote:
Originally Posted by fernfreak View Post
Hi everyone! Yes, we're listening I just keep on getting moderated...

1) It should auto resume if you close the app using the home button and start it again: did you kill the app from the bottom bar?

2) I realise we should really put that hold-position thing in: I'll work out something for this, and it should be in on the next patch. We've got one patch currently awaiting Apple approval (should by any day now), so we'll only be able to put in the hold position fix once this one is cleared. My apologies about this and thanks for being patient with us!
1) yes we want continue option if we close app by home buttom...another option is save within the game...so as to continue whenever we stopped

2) great.. It's very very important to put in the patch...it will add alot of strategy ...thanks
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  #113  
Old 05-30-2012, 05:32 PM
hsthompson hsthompson is offline
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Bought on the basis of the high praise here, and the attentive devs, and pretty impressed. Haven't driven too far into it, but it's pretty, and while I agree with some of the improvement suggestions (hold position, pathing touchiness, cut scene fonts), it's definitely got the ground work covered.
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  #114  
Old 05-30-2012, 06:02 PM
Twenty One Twenty One is offline
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iPad 2, iOS 6.x
 
Join Date: Jan 2012
Location: OKC, USA
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Thumbs up Best strategy game keeps getting better....

First of all I want to again tip my hat to the Dev team for their hard work in bringing us one of the best iPad games by far! Also, their involvement/communication with the community has been phenomenal and is greatly appreciated!

I have 3 requests that have been echoed by many others so far and they are all 3 related to each other and I feel will all facilitate better mechanics when all put together......Oh, and put me in the camp that would like group set/recall ability.

Quote:
Originally Posted by fernfreak View Post
Hi everyone! Yes, we're listening

2) I realise we should really put that hold-position thing in: I'll work out something for this, and it should be in on the next patch. We've got one patch currently awaiting Apple approval (should by any day now), so we'll only be able to put in the hold position fix once this one is cleared. My apologies about this and thanks for being patient with us!
(A) I feel that this is the most important feature right now: to have BOTH unit and group orders. A "HOLD" order would be great but should still mean that the units attack but only when the enemy is right on them and they should not chase the enemy or leave their ground. I guess I mean to say for them to "hold their ground" and attack without without leaving formation or chasing after the enemy after it leaves my unit's "attack radius" zone.....which brings me to my next point--

(B) Another great feature to add would be to give the swordsman, pikeman, and horseman an "attack radius circle" like the archers/catapult have. This would greatly help us in setting up formations and would be benefitted by combining with unit/group order buttons.

(C) Finally, I also feel that along with these suggestions, that adding the ability to zoom in farther would greatly improve our ability to set formations easier and be more precise with movement "strokes" as it would give us more screen room to work with and more "real estate" to utilize.

Thanks again to the Devs for such an awesome game and for their continued support moving forward!!

Last edited by Twenty One; 05-30-2012 at 06:29 PM..
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  #115  
Old 05-30-2012, 08:15 PM
kin kin is offline
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If it were up to me, I'll add a button beside those of the unit abilities to "Hold/Stand Ground" units. When activated, those units don't move no matter what.

And if you want to take that one step futher, make the button a toggle for different modes, and you can allow player to also choose options like specifying a unit to "Guard" a particular spot, the unit would chase enemies near that spot to a certain extent, and then return back.

But the swordsman, pikeman, and horseman are all melee units? I don't think adding circles around them would benefit gameplay much, and it might make the game look cluttered.


Zoom-in is being added this patch isn't it?
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  #116  
Old 05-31-2012, 04:06 AM
mosquito60 mosquito60 is offline
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Quote:
Originally Posted by kin View Post
If it were up to me, I'll add a button beside those of the unit abilities to "Hold/Stand Ground" units. When activated, those units don't move no matter what.
I think it would do if they just would stay where I stop them or where their moving path ends.
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  #117  
Old 05-31-2012, 09:26 AM
Rivozzz Rivozzz is offline
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Lets summarize what we need

The units need the following:-

1-Stealth: which mean they never attack (wether they are moving or they are standing still)

2-Guard: protect either a building or another unit

3-patrol: select an area on the map and the unit keeping moving back and forth

And I think the three options would be accessed if u double tap on a unit!!!!!!
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  #118  
Old 05-31-2012, 11:51 AM
mosquito60 mosquito60 is offline
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Hi Autumn Dynasty fans... I started a new facebook group page where players can meet each other and discuss the game. Later on I will start collecting helpful texts so you can share and look up tips and tricks. Have fun.

http://www.facebook.com/groups/437748329582798/
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  #119  
Old 05-31-2012, 12:30 PM
kin kin is offline
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Join Date: May 2012
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Quote:
Originally Posted by Rivozzz View Post
Lets summarize what we need

The units need the following:-

1-Stealth: which mean they never attack (wether they are moving or they are standing still)

2-Guard: protect either a building or another unit

3-patrol: select an area on the map and the unit keeping moving back and forth

And I think the three options would be accessed if u double tap on a unit!!!!!!
Double tap's already used for selecting all units of the same type in a small area.

I'm still voting for a button on the left of the build icon that cycles between "Normal" and your points 1 and 2.
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  #120  
Old 05-31-2012, 02:23 PM
Twenty One Twenty One is offline
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iPad 2, iOS 6.x
 
Join Date: Jan 2012
Location: OKC, USA
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Thumbs up Best keeps getting better (and will continue to do so...)

Guys, just wanted to pass along some info from one of the Devs, "KnightBeard" who reminded me that this would be a step-by-step process of implementing changes and improvements as they have many great ideas moving forward:

"currently, hold is implemented into the new patch as "tap and hold for more than 3 seconds" and also, zoom-in is implemented too. just that it might be a little pixelated as we originally planned the graphics for iPad 1. yup, now let's just hope apple speed up the approving process!"


So ....They are open to Any and all suggestions as well as trying other mechanics and experimenting with what will be best in the long run so this is by no means the final way to "hold" or give orders as this mechanic is fluid and can change/improve with more time for testing and experimenting by the Dev team.

Also they plan on rolling out a few features in each subsequent patch but don't want to overdo it as to not overwhelm new players due to the lack of a help guide currently ...although they are putting one together for the next update.

The good news is that obviously this game is already a big success and I'm assuming that this, along with the fact that the publisher-Bulkypix- is well established, will mean that plenty of resources and support will be given to the Devs.....
I can tell you guys that they have very big plans for this game and it will be interesting to see how it evolves with plenty of backing!!

Last edited by Twenty One; 05-31-2012 at 02:31 PM..
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