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  #11  
Old 05-30-2012, 02:10 PM
fernfreak fernfreak is offline
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iPad, iOS 5.x
 
Join Date: Jan 2012
Posts: 28
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Quote:
Originally Posted by DrummerB View Post
the classic mouse+keyboard combination will beat anything else. That's why I don't understand why anyone would prefer an inferior control scheme on touch screens for these games.
Hmm, I did my final year project at school on mouse vs touch controls for RTS: it's still a little debatable, but my conclusion is that there are certain cases where touch can trump the mouse, and it's possible to bias the gameplay towards these cases.


Quote:
Originally Posted by DrummerB View Post
May I ask if your game was a (financial) success?
Hmm, it's only been out for a few days, so it's a bit too early to tell. People have been pretty nice to us though, so I am really thankful. Looking back, I think we only tried because we were 1) crazy and 2) didn't comprehend how much it'd take to finish: the entire experience was nailbiting at times, but seeing people enjoy the game in the end makes it all worthwhile.
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  #12  
Old 06-01-2012, 08:02 AM
Grummie Grummie is offline
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iPhone 5, iOS 6.x
 
Join Date: Oct 2011
Location: Australia
Posts: 42
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Thanks for the input guys, always good to get feedback. I'm not going to any to detailed yet, still got a ways to go was more keen to see everybodys reception to it. Personally I love using my iPad over my pc,Xbox or ps3 ( big game nut! ) but everybody is different! =)
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