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  #101  
Old 06-03-2012, 12:50 AM
TicTac TicTac is offline
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How do you complete the mission "Complete any level without selecting any perk" if you have already purchased the perm perks?
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  #102  
Old 06-03-2012, 04:04 AM
Quantum Apocalypse Quantum Apocalypse is online now
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Originally Posted by TicTac View Post
How do you complete the mission "Complete any level without selecting any perk" if you have already purchased the perm perks?
It'd be just the in game perks wouldn't it?

The permanent ones shouldn't count
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  #103  
Old 06-03-2012, 05:40 AM
TicTac TicTac is offline
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Originally Posted by Quantum Apocalypse View Post
It'd be just the in game perks wouldn't it?

The permanent ones shouldn't count
Thought there are only perm perks? What are the non perm ones?
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  #104  
Old 06-03-2012, 10:14 AM
tops2 tops2 is offline
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Originally Posted by TicTac View Post
Thought there are only perm perks? What are the non perm ones?
In each game when you level up, you get to pick a perk. Those perks last only in that game only and doesn't carry over to the next game.
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  #105  
Old 06-03-2012, 01:26 PM
SumoSplash SumoSplash is online now
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Originally Posted by metalcasket View Post
Even though this is a completely invalid discussion now that it's been fixed, you do know that no one chooses to have ellipses in their titles, yeah? If you synced the app through iTunes, you would have noticed the title was actually "The Lost Levels". Since that doesn't fit, ellipses were automatically put in.

To be honest, "MS LL" or "LostLevels" are just as bad as how it was. I can't stand frickin' titles that are "LikeThis" and it annoys me to no end when I see them used. "MS:TLL", "M. Shooter" or "Lost Levels" are great (and as stupid as I sound, are actually professional) though...the latter of which was actually used.
No, I was not aware that. However, I would assume that developers would tailor their game titles to somehow fit inside the allotted space beforehand, considering that if it is too long it will automatically shortened using ellipses. I also don't feel that this is a completely invalid discussion since, well, it still happens.

When I said 'MS LL' and 'LostLevels' I was only using quick examples off the top of my head of titles that I felt looked better than ellipses. To me, the worst is the ellipses, then the second worst is 'LostLevels,' then the third worst is straight abbreviations. 'Lost Levels' is what I was hoping they would change it to, but I wasn't sure if that would fit either. With 'MS: TLL' and 'M. Shooter' I personally have never seen either a colon or period used in the title of a game, but that would be fine with me too. And with 'MS: TLL' you don't have to put the 'T' since it stands for 'The' and the 'The' is implied.
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  #106  
Old 06-03-2012, 02:47 PM
SumoSplash SumoSplash is online now
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Originally Posted by metalcasket View Post
You do know that no one chooses to have ellipses in their titles, yeah?
And one more thing casket...

With Reckless Racing 1, the game is titled 'Reckl...acing.' If you go back and look through the Reckless Racing 1 thread (I can't remember which one exactly) you will find that Pixelbite commented that E.A. requested that the game be titled specifically as how it appears now. So, there is at least one example of a developer who chose to have it like this.
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  #107  
Old 06-07-2012, 10:31 AM
SumoSplash SumoSplash is online now
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I have returned with more feedback. I know you're all excited

Some more miscellaneous observations/requests...

-It would be nice to be able to un-equip weapons or to select only certain weapons that you want to use. Right now I see no way to remove weapons that have been purchased. This makes scrolling through ten weapons on the slider just to find the one I want overly time consuming. There is no need to scroll through the standard machine gun and shotgun when you have the Combat Shotgun and Chain Gun.

-Survival mode is obviously a blast, but I find that the influx of enemies becomes too great too quickly. I find that if I make it to the 8 minute mark I am absolutely surrounded (and yes, I am aware of the nukes, but you only get one). Though getting absolutely surrounded and dying is an eventuality regardless, I feel the 15-20 minute mark is more appropriate for this level of insanity. I also find there is a high level of slowdown with this many enemies on screen, which actually hampers my ability to play.

-The Slaughter perk should be made as a permanent perk, not as an option for every board. I want to use those perks for survival and upgrades, not how much blood there is.

-The tips that are given between loading screens often go by so fast that there isn't enough time to read them. A tip page would be nice since this is the case.

-This is very minor, but the monsters who hock the loogies (at least that's what I think they're doing) look awkward. The loogies look like they are being thrown by the monsters, instead of coming from their mouth.

In terms of the weapons themselves...

-The Chain Gun and the Combat Shotgun are absolutely fantastic. Not just because they produce carnage, but because they look and feel great. Definitely some of the best twin stick shooter weapons I've used.

-The rocket launcher is a close third place for me behind the Chain Gun/Combat Shotgun. The addition of homing missiles is perfect (I actually wish they homed more) and the explosions look good (but could always be bigger and more fiery) Great weapon.

-As stated before, I like the flame thrower. My only complaint about it is during Vengeance mode the flame doesn't change except for the color. I wish the flame itself got bigger in terms of length and width (at least that's what she said) Signifying a more powerful version of the weapon with ONLY a color change is slightly cheesy to me. And while changing the color is fine, I wish it was a deeper orange/red instead of the purple it is now. Purple makes it look like a foam thrower instead of a flame thrower.

-I like the Rail Gun as well, with the screen shaking as you fire and the ability to pierce more than one enemy with a single shot. However, I wish the standard rate of fire was increased slightly. Not necessarily for Vengeance mode, although this would be fine too. I also notice that when you fire as you move left to right the bullets don't originate from the gun itself but instead to the side of the character. I complain about this all the time with other games so take it with a grain of salt, but the bullet should come from the gun, even if you aren't standing still.

-The Ripper is cool too. I usually don't approve of weapons that bounce back off objects, but in this case I like it and it's realistic that your character can get hit by the blades too. It may seem illogical, but I think having the blades home as the rockets do would be awesome (or maybe an option to make them home as an upgrade). Blades that home AND bounce? That would be insane!!

-The Shocker, the Tripalizer and the Plasma gun are my least favorite. Not because they are 'earlier' or 'weaker' but more as if they are missing something. I LOVE electricity weapons. For some reason though the shocker doesn't look or feel like electricity. The pattern it makes looks too straight and rigid and reminds me of holding out a tree branch. I would rather see this weapon re-designed to have more of a looping 'S' pattern to it (similar to the Flame Lash in Solomon's Boneyard). Ahhh, The Boneyard...

The Plasma Gun is OK, but it's missing something in terms of flare. I think the bullets should be thicker and more colorful, something to give it some pop. And I like the intentions with the Tripalizer, but there is something missing here too. I feel as though the two outside lasers should be closer together or should criss-cross over the middle laser. Hmmm...

Besides artistic reasons, my critiques of the weapons above is to make them more relevant. With weapons such as the Combat Shotgun and the Chain Gun, the other weapons get forgotten about since the CS and CG are just so good. When some weapons are made to be inherently weaker a player had no need to use them anymore, and this is a shame.

Anywho, my cements are just my two cents to help make the game as good as possible. I think it's one of the best twin sticks out there.

Last edited by SumoSplash; 06-07-2012 at 09:16 PM..
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  #108  
Old 06-07-2012, 10:42 AM
Trysis3 Trysis3 is offline
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iPhone 5, iOS 6.x
 
Join Date: Jul 2009
Posts: 773
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Quote:
Originally Posted by SumoSplash View Post
I have returned with more feedback. I know you're all excited

Some more miscellaneous observations/requests...

-It would be nice to be able to un-equip weapons or to select only certain weapons that you want to use. Right now I see no way to remove weapons that have been purchased. This makes scrolling through ten weapons on the slider just to find the one I want overly time consuming. There is no need to scroll through the standard machine gun and shotgun when you have the Combat Shotgun and Chain Gun.

-Survival mode is obviously a blast, but I find that the influx of enemies becomes too great too quickly. I find that if I make it to the 8 minute mark I am absolutely surrounded (and yes, I am aware of the nukes, but you only get one). Though getting absolutely surrounded and dying is an eventuality regardless, I feel the 15-20 minute mark is more appropriate for this level of insanity. I also find there is a high level of slowdown with this many enemies on screen, which actually hampers my ability to play.

-The Slaughter perk should be made as a permanent perk, not as an option for every board. I want to use those perks for survival and upgrades, not how much blood there is.

-The tips that are given between loading screens often go by so fast that there isn't enough time to read them. A tip page would be nice since this is the case.

-This is very minor, but the monsters who hock the loogies (at least that's what I think they're doing) look awkward. The loogies look like they are being thrown by the monsters, instead of coming from their mouth.

In terms of the weapons themselves...

-The Chain Gun and the Combat Shotgun are absolutely fantastic. Not just because they produce carnage, but because they look and feel great. Definitely some of the best twin stick shooter weapons I've used.

-The rocket launcher is a close third place for me behind the Chain Gun/Combat Shotgun. The addition of homing missiles is perfect (I actually wish they homed more) and the explosions look good (but could always be bigger and more fiery) Great weapon.

-As stated before, I like the flame thrower. My only complaint about it is during Vengeance mode the flame doesn't change except for the color. I wish the flame itself got bigger in terms of length and width (at least that's what she said) Signifying a more powerful version of the weapon with ONLY a color change is slightly cheesy to me. And while changing the color is fine, I wish it was a deeper orange/red instead of the purple it is now. Purple makes it look like a foam thrower instead of a flame thrower.

-I like the Rail Gun was well, with the screen shaking as you fire and the ability to pierce more than one enemy with a single shot. However, I wish the standard rate of fire was increased slightly. Not necessarily for Vengeance mode, although this would be fine too. I also notice that when you fire as you move left to right the bullets don't originate from the gun itself but instead to the side of the character. I complain about this all the time with other games so take it with a grain of salt, but the bullet should come from the gun, even if you aren't standing still.

-The Ripper is cool too. I usually don't approve of weapons that bounce back off objects, but in this case I like it and it's realistic that your character can get hit by the blades too. It may seem illogical, but I think having the blades home as the rockets do would be awesome (or maybe an option to make them home as an upgrade). Blades that home AND bounce? That would be insane!!

-The Shocker, the Tripalizer and the Plasma gun are my least favorite. Not because they are 'earlier' or 'weaker' but more as if they are missing something. I LOVE electricity weapons. For some reason though the shocker doesn't look or feel like electricity. The pattern of it looks too straight and rigid and reminds me of holding out a tree branch. I would rather see this weapon re-designed to have more of a looping 'S' pattern to it (similar to the Flame Lash in Solomon's Boneyard). Ahhh, The Boneyard...

The Plasma Gun is OK, but it's missing something in terms of flare. I think the bullets should be thicker and more colorful, something to give it some pop. And I like the intentions with the Tripalizer, but there is something missing here too. I feel as though the two outside lasers should be closer together or should criss-cross over the middle laser. Hmmm...

Besides artistic reasons, my critiques of the weapons above is to make them more relevant. With weapons such as the Combat Shotgun and the Chain Gun, the other weapons get forgotten about since the CS and CG are just so good. When some weapons are made to be inherently weaker a player had no need to use them anymore, and this is a shame.

Anywho, my cements are just my two cents to help make the game as good as possible. I think it's one of the best twin sticks out there.
Totally agree !!
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  #109  
Old 06-07-2012, 10:49 AM
tops2 tops2 is offline
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Yeah..weapon selection is slow once you get multiple weapons. Maybe an option to select which weapons to equip.. Or my preference is a weapon select button that pops up (which would interrupt the game screen) with the list of weapons and tap on the weapon to select it (and have the window close automatically after selecting the weapon. In time, muscle memory should take hold and let us hit this button and select the weapon really quickly. Anyways..just throwing an idea out there.
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  #110  
Old 06-07-2012, 09:08 PM
SumoSplash SumoSplash is online now
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Quote:
Originally Posted by tops2 View Post
Yeah..weapon selection is slow once you get multiple weapons. Maybe an option to select which weapons to equip.. Or my preference is a weapon select button that pops up (which would interrupt the game screen) with the list of weapons and tap on the weapon to select it (and have the window close automatically after selecting the weapon. In time, muscle memory should take hold and let us hit this button and select the weapon really quickly. Anyways..just throwing an idea out there.
In terms of weapon select...

I wouldn't mind scrolling through weapons that I am going to be using, but unless some of the earlier weapons that I described in my previous post are worked on then there is no point in having them equipped when you have the Chain Gun, Combat Shotgun, Rocket Launcher and Flame Thrower at your disposal.

This is why I like the upgrade system of games like Zombieville USA 2. All your weapons stay relevant throughout the entire game.
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