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#71
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Congratulations. I can't wait to play this
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#72
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It's very playable to play.
What's really good about it is there's 8 difficulty settings. Adventure Mode: 4 of them are locked and 4 unlocked Tally Mode: All 8 are unlocked What this actually means is the player can set the difficulty to low and have a casual experience at playing the game. If you want to go hardcore then you just set the difficulty for that. As you go through the levels in Adventure Mode you move up in difficulty with progression and start unlocking the higher difficulties. The beauty of all this is that there is only 1 leaderboard for Adventure Mode. It's really a good system for progression and player improvement. You can start pretty casual and by the time you go through the game you have become pretty hardcore. But the real beauty is the level unlocking because once the levels unlock and you start a new game you can set the difficulty to low on the harder levels. So in away everyone will get through most of the levels and once you do that you can up the difficulty level and keep improving... And also go up in the leaderboard rankings. It's pure genius that Pompom Games came up with this method of game progression... If you are casual you will love it and if you are hardcore you will love it. Tally Mode is just about pure score attacking where all the level scores combine into a global score. You start from level 1 and do the best you can on a difficulty setting. If you get through the level you unlock the next one. As you keep unlocking the levels your global score gets bigger. But the real beauty here is you can replay the level on a higher difficulty and improve your global score. This game mode is perfect for gaming on the move - dip in and out to unlock new levels and replay them to get a bigger global score. And yes another pure genius move by Pompom Games. And all done before there was such a thing as leaderboards and mobile gaming. The game was made for mobile ![]() The game has 89 levels, weird and wonderful enemies, boss fights and visual effects that run at 60 frames per second on all iPads. Anyway, back to programming the Game Center implementation. |
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#73
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Latest build is truly crisp and incredible, can't wait to put this one out.
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#74
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Just to prove how crisp this looks on Retina
![]() When you see it on the Retina display running at 60fps - it looks truly amazing! ![]() ![]()
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#75
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Graphics look good and the youtube video looks tempting. Never played this game before, but I love dual stick shooters so I'll get this one for sure. I wanna see how great it will play on my new ipad. Looking forward to it.
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#76
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Mutant Storm will be submitted tomorrow! Then I can sleep for a week - this project was started in early January. It's been mostly me working on it and it's been a hard slog.
But at least this one didn't take 3 years to see the light of day, unlike Space Tripper. But all that work that went into Space Tripper on how to get the best out of iOS hardware has been put to use in Mutant Storm. This game runs at 60fps on all iPad hardware. Those of you that have iPad3s will certainly appreciate the smoothness and crispness of the graphics on a full Retina screen. And to back up things on the graphics front the touch controls are the best on iOS for a dual stick shooter...period! The game supports these languages: 1. English 2. French 3. Italian 4. German 5. Spanish Hopefully people will enjoy the game
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#77
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submitting today looks like?
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#78
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#79
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Well it looks like Mutant Storm hits the store tonight
![]() If you own an iPad3 you are in for a treat - full Retina at 60fps with gorgeous high def graphics. |
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#80
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My eyes will love this.
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