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  #11  
Old 06-08-2012, 09:20 AM
jim-ph jim-ph is offline
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If yo have any suggestions or bug-reports (which are not very likely since we tested the game very thoroughly), please share them with me so they can be incorporated in the update.

One of our ideas for the update was to make the necromancer opponent contact the server to check what strategy to use this day. With that tweak, it will always play surprising and different.

And of course, online playing. But this will be done if the game performs well financially. Online multiplayer is a large feature to program.
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  #12  
Old 06-08-2012, 10:48 AM
bashesh bashesh is offline
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I have never tried a game like this, really wanted to give it a try but it seems that all the codes are already redeemed. Is there a demo for this game? That way i can atleast try it without plucking down $2 on it.
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  #13  
Old 06-08-2012, 10:55 AM
jim-ph jim-ph is offline
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maybe we'll make an html demo someday
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  #14  
Old 06-08-2012, 03:59 PM
jim-ph jim-ph is offline
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I've added explanation of the rules to the app description in AppStore.

Can you check if the description is clear enough?

Quote:
-GAME RULES-

1) The light below the hands shows who's receiving the score you and your opponent throw this turn.

2) Each round always starts by throwing your score.

3) You and your opponent simultaneously throw 0 - 10 fingers each, that are summed to your score.
- If you reach 21, you win.
- If you get over 21, you bust and lose.

4) After both players have thrown for your score, you can choose if you wish to stop, or throw more for yourself.

5) When you decide it's enough, you're both throwing the score for the other player. Your goal here would be to make the opponent get over 21, so he will bust, and you will win.

6) If neither of the players reached 21, the one who's score is closer to 21, wins.

7) If both of you get the same score, it's a draw. You don't lose a "life" for this round.

P.S. if you lose, a surprise is waiting for you.

Last edited by jim-ph; 06-08-2012 at 04:18 PM..
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  #15  
Old 06-08-2012, 06:04 PM
Ravenblack Ravenblack is online now
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I think it's clear enough. And it's good to have this in the description to give people some idea of what the game is about since the screenshots can't tell how the game is played.
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  #16  
Old 06-08-2012, 06:22 PM
frostcyborg frostcyborg is offline
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Somebody used all these:

KEKK7RYWPR9T
MKLKR34TWT4A
YM496NEFEEKF
99NN7TH7PJEP
W3JXJTWHTJ4W

But didn't even bother to say "Thanks." Oh well.
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  #17  
Old 06-08-2012, 06:26 PM
Drummerboycroy Drummerboycroy is online now
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Quote:
Originally Posted by frostcyborg View Post
Somebody used all these:

KEKK7RYWPR9T
MKLKR34TWT4A
YM496NEFEEKF
99NN7TH7PJEP
W3JXJTWHTJ4W

But didn't even bother to say "Thanks." Oh well.
Wow, that never happens...

FWIW, thanks for taking the time to actually post the ones that were taken. I and many others thank you for the effort.

DBC
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  #18  
Old 06-08-2012, 06:36 PM
jim-ph jim-ph is offline
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Default Game Impressions

It was a pleasure to develop and test the game. It's probably the first time that I developed something I can still play

And by the way... Because the AI of the game is adaptive, it starts to remember your choices in typical situations. Right now your logic is: "I've got this, and I need that." If you want to start winning, you need to think as if you were playing against yourself. So think how the AI could do maximum damage to you, and throw a score to compensate that.
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  #19  
Old 06-08-2012, 08:13 PM
jim-ph jim-ph is offline
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I've created a FB page for Fingerjack: http://www.facebook.com/fingerjackgame
VK page: http://vk.com/fingerjack

Last edited by jim-ph; 06-09-2012 at 06:00 AM..
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  #20  
Old 06-09-2012, 01:02 PM
jim-ph jim-ph is offline
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How do I make that thread look like all others - with rating and general style and layout?
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