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#1
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Anyone know of decent screen recording software?
I'm trying to produce a trailer to promote my game. I know the device based software is all jailbreak only and runs slow. Is there any mac based software that won't show my cursor? |
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#2
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I use IShowU for mac osx http://shinywhitebox.com/ishowu-v1/ . It's cheap enough and does a good job. Although on my older mac mini, it struggles a little with HD resolutions.
I've just bought a Apple TV box and when you enable mirroring and have it plugged into a HDMI recording device, you can get nice smooth HD recordings. |
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#3
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#4
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Recently I've been working on getting gameplay footage together for our next game. I used a piece of software called Reflection http://www.reflectionapp.com/ to airplay the app on my mac. The thing is the app comes with a built in recorder. It's not perfect, runs at a steady 29.5 fps at the ipad res or whatever res they let you set it at.
As for controls and not being able to see cursors, you don't have to worry about it because you're using your ipad. I've also tried just running the game in the Corona emulator(that's the game engine we're using) and then using Quicktime to screen record. For that, I used a controller app that connects with my ipad to control whatever on screen. It's a little more niche though...and quite frankly the app I bought for like 17 bucks or whatever is a massive steaming pile of crap. I even got into a giant argument with the dev...he hasn't fixed it yet. If you want to know what that is shoot me a message...but otherwise I used Reflection. |
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#5
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I just posted this on another thread. I know the OP is using a Mac, but in case any PC users happen upon this thread...
http://www.amazon.com/AVERMEDIA-Broa.../dp/B006T8QCYA I use this capture card with my iPad. It's the most hassle free method I've found so far. Looks beautiful, no dropped frames. Uses the VGA adapter for the iPad. Records 1920 x 1200 no sweat. I'm using it for a Daredevil Dave trailer. For the Mac, I've used Screenium to capture the screen, but capturing from the device looks way better, in my experience. |
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#6
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If it's an OpenGL ES game, I think I've heard of at least one thing that actually lets you collect a OpenGL call trace and then replay it in a browser in WebGL... (or it's the other way around?) I don't think it works on iPhones, but I'm actually working on something like this specifically for iOS.
Edit: it seems that if you just want screenshots, there's a Core Graphics function that you're allowed to use: http://www.tuaw.com/2009/12/15/apple...ge-for-app-st/ You can probably extend it to video capture with some work, but I'm not sure what its performance is like. Last edited by Chelmar; 06-14-2012 at 04:12 PM.. |
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#7
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There is an awesome api for cocos2d developers for gameplay recording, check it out http://www.cocos2d-iphone.org/archives/1942
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#8
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Quote:
Not the clearest explanation, but that's what we did, because we couldn't find acceptable alternative solutions. You can see the results in our trailer for Lol-a-Coaster released earlier this year. Low bandwidth Version | Pop Up |
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#9
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Shame but looks like Display Recorder was recently removed from the App Store. Decent little app for just this sort of thing. Shame. Not sure what Apple has against that.
___________________________________ Cricket Words: http://bit.ly/cricketwords |
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#10
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I also use Reflection to airplay from my ipad to the computer. Its not great, but it works alright.
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