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  #81  
Old 06-08-2012, 06:41 AM
Skinypupy Skinypupy is offline
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iPad (3rd Gen), OS 4.x
 
Join Date: Dec 2010
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Quote:
Originally Posted by justln View Post
The most important part of the game is to not upgrade your village and bump up your star ratings too fast, doing that makes the monsters stronger.
Instead, you should be gunning for popularity which brings more adventurers = more powerful classes and more income.
Very good advice, this. I just hit 5-star (midway through Y13) and even my most powerful dudes who have been with me since the beginning are getting one-shotted by basic monsters on a consistent basis. I'm also still getting new adventurer classes, which seems useless at this point in the game. They're so weak that they typically can't survive a single battle, so leveling them to maximum to open it up to other players will be nearly impossible. Also, the classes themselves seem pretty worthless...is there any actual benefit to having a clown or a cook? I'm a little disappointed that mages are so weak as well. You'd think that in typical RPG fashion, mages would start off wimpy and become mega-damage dealers at the end. But even with multiple magics available, their attacks are still incredibly weak. You're better off with just sticking with maxed out knights and archers, even if they aren't gaining any levels.
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  #82  
Old 06-08-2012, 12:43 PM
Amenbrother Amenbrother is offline
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iPhone 5, iOS 6.x
 
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How many times can you expand your perimiters? I am a 3 star town and ran out of room to where I cant put in a school or anything... I hope they allow us to expand more than once or twice? How do we exactly expand or is it only when they say you can?
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  #83  
Old 06-08-2012, 01:39 PM
trundley trundley is offline
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Quote:
Originally Posted by Amenbrother View Post
How many times can you expand your perimiters? I am a 3 star town and ran out of room to where I cant put in a school or anything... I hope they allow us to expand more than once or twice? How do we exactly expand or is it only when they say you can?
I think i've done it 2 times and now i've got stone walls too
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  #84  
Old 06-08-2012, 02:00 PM
Amenbrother Amenbrother is offline
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Quote:
Originally Posted by trundley View Post
I think i've done it 2 times and now i've got stone walls too
You were right I got the stone wall expansion a bit ago!
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  #85  
Old 06-08-2012, 03:12 PM
trundley trundley is offline
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Originally Posted by Amenbrother View Post
You were right I got the stone wall expansion a bit ago!
Yeah, im a 5 star town and havent gotten any offers of any more upgrades so that must be it.
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  #86  
Old 06-08-2012, 09:40 PM
pheriannath pheriannath is offline
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iPhone 4, iOS 4.x
 
Join Date: Jun 2012
Posts: 17
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Quote:
Originally Posted by Skinypupy View Post
I'm a little disappointed that mages are so weak as well. You'd think that in typical RPG fashion, mages would start off wimpy and become mega-damage dealers at the end. But even with multiple magics available, their attacks are still incredibly weak. You're better off with just sticking with maxed out knights and archers, even if they aren't gaining any levels.
Mages are actually really powerful in their own right, the problem is with their hit rate. I've observed my most powerful mages hitting endgame monsters (the ones that appear once you get a five-star town) for more than half their HP or even one-shotting them, but only when their magic connects. Most of the time the fireballs, iceballs & lightning they toss out just hits the ground with a poof of smoke -.- It really is quite spectacular once their magic hits though.

If anyone can figure out just what stat affects their hit rate (magic? luck? dex???), mages may prove to be quite a worthy investment. Any help here would be appreciated.

Mages become twice as worthy once you can develop spellbooks from your cauldron, for one common reason - healing magic. Anyone with knowledge of healing magic is capable of resurrecting(!) downed adventurers, and *will* put that as a priority in battle. It's really in my best interest to ensure as many people know healing magic as possible.

I haven't yet tried getting my mages to change jobs. If they can still cast their magic as, say, a knight, then things will become *much* easier.

(of course things would be easiest if I turned my adventurers into Kairobots, but an adventuring party ala The Order of The Kairo just doesn't feel right for me :/)
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  #87  
Old 06-08-2012, 11:44 PM
trundley trundley is offline
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iPod Touch (5th Gen), iOS 6.x
 
Join Date: Oct 2010
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Lol the kairobot class is the strongest I've seen. When i come back from work I'll get some screens. Also, for mages try increasing their spirit and luck. That seems to be what they run on.
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  #88  
Old 06-09-2012, 12:08 PM
arma arma is offline
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Join Date: Jun 2012
Posts: 2
Default mmm..

*spoilers*

i got 5 stars in year 8.. now i'm in year 11, and the game feels like a chore.. all cauldron stuff is researched, i got all my guys armed with the hero armor and hero crown and demon axes... I just have to get enough medals to upgrade all my guys to the kairo class (2 of them are that class right now), the new guys joining my village don't have any new jobs, i think the final job was the 'hero' job.. and i'm affraid the final boss is that robot dino, but he (and all other enemies are really too easy)...now its really boring , nothing left so spend money on anymore.. the first part of the game was great though!
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  #89  
Old 06-09-2012, 03:24 PM
pheriannath pheriannath is offline
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iPhone 4, iOS 4.x
 
Join Date: Jun 2012
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Not sure if the jobs are in order, the latest jobs I got were the King & Princess (real princess, not princess Prin). But Hero is probably the most combat-worthy job out there (not counting Kairobot).

@trundley: Thanks for the tip, spirit seems to do the trick. Now my mages & wizards are among the most feared adventurers in the realm (or at least the greatest force multipliers if they have knights to act as their meat shield).

Also, I've discovered that anybody can cast magic once they learn it. I turned all my knights into pseudo-paladins by giving them healing spellbooks, and combat has never been the same.

It's truly an awesome sight to behold.
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  #90  
Old 06-10-2012, 09:20 AM
Drucifer Drucifer is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Mar 2010
Location: Canada
Posts: 1,310
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Quote:
Originally Posted by arma View Post
*spoilers*

i got 5 stars in year 8.. now i'm in year 11, and the game feels like a chore.. all cauldron stuff is researched, i got all my guys armed with the hero armor and hero crown and demon axes... I just have to get enough medals to upgrade all my guys to the kairo class (2 of them are that class right now), the new guys joining my village don't have any new jobs, i think the final job was the 'hero' job.. and i'm affraid the final boss is that robot dino, but he (and all other enemies are really too easy)...now its really boring , nothing left so spend money on anymore.. the first part of the game was great though!
Basically exactly what happened to me. I found I spent most time just focusing on improving my popularity and my shops. Money was flowing in so I had 900,000+ and not much to spend it on as all my characters were pimped out.

So for now I'm just going to spend time rearranging everything in my town.
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