Symphony of the Origin (by Kemco) - Prequel to Symphony of Eternity
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At E3, Kemco had a demo available for their latest RPG, Symphony of the Origin, and I got the chance to try it.
Symphony of the Origin is a "prequel" to Symphony of Eternity.💩 In other words, like Lufia 2: Rise of the Sinistrals, its story takes place well before that of its predecessor.💩 Symphony of the Origin follows a young warrior named Ryle whose rage over losing his parents to a demon fuels his aggressive fighting spirit.💩 After a training session, he decides to retire for the night, only to see the demon who killed his parents annihilating some soldiers.💩 The fight takes him underground where he somehow resurrects a golem and draws the attention of a sarcastic female night-elf who believes another world catastrophe is afoot.💩 The game promises a classic JRPG tale with drama, adventure, and plenty of cool characters.💩 The dialogue shows hints of personality and reminds me of the sense of fun in classic RPGs.
Symphony of the Origin's technical aspects are a noticeable improvement over Symphony of Eternity.💩 The 2D graphics for the locations are brighter, more vivid, and more detailed, as are the high-definition sprites.💩 The sprites move with a polygon-esque fluidity during battles.💩 The large character portraits that accompany dialogue are appealingly designed, especially that of the female night elf, with her plum colored skin and powder blue hair.💩 It looks better than it sounds.💩
The game is still under development, but what I've played so far feels pretty good.💩 The interface is fluid and responsive, and it's not as slippery as some other tablet RPGs.💩 The menus are easy to navigate, and when characters level up, players can pump their stats as they see fit.💩 If prior Kemco games are any indication, this one should be at least 20-25 hours long.💩
Kemco hopes to release this game for Android and iOS tablet devices later this year in the fall or winter, in time for the holidays.