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#121
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Thanks for the response Ian. Yes I have the newer version, and it is improved over the initial release. I still think there could be some further improvements. As the game is shown in landscape mode you have less height to work with than width, so having a relatively large trophy icon with the strip across the top showing percentage territory won is IMO taking up too much valuable screen real-estate. Other similar games tend to have this information on the sides, or having a tab that you can press to display the info.
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#122
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Is the new update looking like making it this week?
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#123
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Conquest!: Medieval Realms patch 1.2 is ready and out for both Android as iOS.
What's New in Version 1.2 • You can now save games in progress and continue later. • Game now auto-saves every turn and resumes when you start again. • Difficulty settings have been adjusted to give a greater challenge to advanced players. • Conquest mode difficulty level now scales as you progress through the maps. • Several other bug and crash fixes. |
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#124
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It got approved Friday after we'd left work so we had to wait till this morning to get it out.
If anyone is still having crashes please let us know. Hopefully they'll be very rare now! |
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#125
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Thank you for adding the save game! Can't wait to try this out again. I had put it on hold until I could save my game.
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#126
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It would be cool if we could get some feedback if the patch helped to kill some of the rare bugs some of you suffered and if the save game options are working properly?
Thanks guys, Tim aka LZ |
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#127
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I've had a couple of occurrences where a reloaded conquest game hasn't ended up with me getting a green flag when I subsequently won the map. Don't know if it's regularly reproducible yet.
Difficulty levels are better though I still would rather have been able to select the map difficulty in the conquest games, just like we can select AI difficulty. The only level worth playing is the level 5 so that narrows is down to only one map. Any eta on multiplayer? That's where this game wold truly shine. |
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#128
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Quote:
multiplayer: boy, that would be GREAT! |
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#129
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OK thanks for the feedback - is anyone having crashes still?
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#130
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I started a game the other night, but have not got back to it. I will try and get more playing time in tonight and will report if I get any crashes.
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