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  #121  
Old 06-13-2012, 12:33 AM
soldat7 soldat7 is offline
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Quote:
Originally Posted by nickfury View Post
We actually started designing Mega Run as a regular endless runner, but we love classic platformers so much that it kind of morphed into a hybrid of the two
It's a shame this isn't a classic platformer. That and the F2P kill it for me, sadly. And no Retina for the iPad...And jumping can be very unresponsive. Just my two cents.
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  #122  
Old 06-14-2012, 02:58 PM
KevinS KevinS is offline
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Quote:
Originally Posted by GloBaller View Post
Sometimes when you let the character walk down a step of platforms when playing the character decides to glitch. I wish I could show you what actually happens. Also, it happens when the character gets bigger too.
Yeah, I think I get what you mean. It kind of "skips a frame" or something like that. I've never experienced anything that bad though.

Quote:
Originally Posted by soldat7 View Post
It's a shame this isn't a classic platformer. That and the F2P kill it for me, sadly. And no Retina for the iPad...And jumping can be very unresponsive. Just my two cents.
I think it's good they decided to not make this a classic platformer. If you could stop and change directions, it wouldn't be challenging at all. Not being able to stop is what makes this game hard.

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I just reached level 50, and was a little dissapointed that you can't go any higher. I think it would be neat if you could level up infinetly. You could even add a leaderboard, so players could compete to see who can get to the highest level!
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  #123  
Old 06-18-2012, 10:52 AM
nickfury nickfury is offline
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iPhone 3GS, OS 4.x
 
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Originally Posted by Jxsgamer View Post
In world 4, level 12:
Where the red forest gem is, if you fall into the pit right underneath it (like hitting the two spike blocks that it is atop), reviving yourself with a save star will waste it.
We've made some fixes to how the Save Stars work for the next update, so this kind of thing should be fixed in the next update!

Quote:
Originally Posted by Quantum Apocalypse View Post
Nope, I think the stars override the previous star, and powerups can only exist one at a time.
That's right, although you can stack stars with powerups - for instance if you pick up the Embiggenate then a star, you'll get the effects of both

Quote:
Originally Posted by GloBaller View Post
Sometimes when you let the character walk down a step of platforms when playing the character decides to glitch.
We'll continue tweaking the movement code to try and iron out this kind of thing

Quote:
Originally Posted by soldat7 View Post
It's a shame this isn't a classic platformer. That and the F2P kill it for me, sadly. And no Retina for the iPad...And jumping can be very unresponsive. Just my two cents.
Thanks for the honest feedback - its good to hear different opinions. We decided to try and see if we could make a "classic" platformer using modern touch-controls and an endless runner mechanic, since non-dpad controls aren't ideal for traditional platformers, and I think we mostly succeeded.

As for F2P, can you describe why this is a turn off for you? It's possible to complete the entire game without spending anything (many already have), and in fact the majority of people who play Mega Run don't spend anything at all. It's a tough fact to swallow from our perspective after 18 months of work to develop Mega Run, but this is entirely normal for any F2P game. People don't like to spend money, as it turns out, and they like to get things for free.

We like the fact that anyone can play the game without shelling out upfront, and we can reach far more people this way, but there is a strong stigma with F2P that we are trying to work around. Do you have similar feelings about the F2P elements in Jetpack Joyride for instance?

Quote:
Originally Posted by KevinS View Post
I think it would be neat if you could level up infinetly. You could even add a leaderboard, so players could compete to see who can get to the highest level!
We have some ideas for this, and the strongest option we're looking at is to allow players to "prestige" or restart from Level 1, like COD and other games, which will come with new bonuses, awards, achievements and unlockable characters. What do you think about that kind of idea?
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  #124  
Old 06-18-2012, 04:13 PM
KevinS KevinS is offline
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Quote:
Originally Posted by nickfury View Post
1-As for F2P, can you describe why this is a turn off for you? It's possible to complete the entire game without spending anything (many already have), and in fact the majority of people who play Mega Run don't spend anything at all. It's a tough fact to swallow from our perspective after 18 months of work to develop Mega Run, but this is entirely normal for any F2P game. People don't like to spend money, as it turns out, and they like to get things for free.

We like the fact that anyone can play the game without shelling out upfront, and we can reach far more people this way, but there is a strong stigma with F2P that we are trying to work around. Do you have similar feelings about the F2P elements in Jetpack Joyride for instance?



2- We have some ideas for this, and the strongest option we're looking at is to allow players to "prestige" or restart from Level 1, like COD and other games, which will come with new bonuses, awards, achievements and unlockable characters. What do you think about that kind of idea?
1- I think one reason that the F2P works so well in jetpack joyride, is that it would be almost impossible to unlock everything in the game by just playing it. I was really surprised by how easy it was to unlock everything thing in Mega Run without an I.A.P. Maybe you should add content that would be really hard to unlock by just playing the game, but not hurt the actually gameplay experience if you don't get it. Also you could add an I.A.P like: Earn 2X the coins forever! or something like that.

2- That would be awesome! I've seen games do things similar to this, and it's always been really cool. I think it helps getting people to keep playing the game.

Last edited by KevinS; 06-18-2012 at 04:16 PM..
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  #125  
Old 06-18-2012, 04:39 PM
Exact-Psience Exact-Psience is online now
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I like the prestige idea. Reminds me of prestige classes in DnD which has no significance to this whatsoever, except that it revamps things when you reach a soft peak on your character.
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  #126  
Old 06-18-2012, 06:17 PM
Eoghann Eoghann is offline
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Count my vote for the prestige option! I like that idea!
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  #127  
Old 06-18-2012, 10:45 PM
SuperWeird SuperWeird is offline
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This game is seriously awesome. Been playing it since it was released and living every moment. I usually pass on freemium games, but this one seriously kicks ass. It's also balanced perfectly, no need to buy IAP if you just play the game, although I would have gladly paid for this game as-is. I downloaded this and and zombie carnival at the same time, and mega run gets more play from me. Fantastic!
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  #128  
Old 06-19-2012, 03:27 AM
Ryne Ryne is offline
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iPad (3rd Gen), iOS 5.x
 
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This really is a neat little game. However I'm personally turned off by IAP and the trappings that come along with it (although I do see why creators use IAP). I wouldn't mind purchasing the game outright instead of being bugged about paying for more stars every time I die. I did end up buying 1.99 worth of MP, but I'd gladly pay more for the game outright.

My first post here, hopefully I got my point across.

Last edited by Ryne; 06-19-2012 at 03:34 AM..
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  #129  
Old 06-19-2012, 10:36 AM
nickfury nickfury is offline
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Quote:
Originally Posted by KevinS View Post
1-Maybe you should add content that would be really hard to unlock by just playing the game... Also you could add an I.A.P like: Earn 2X the coins forever! or something like that.
We've been hearing that it's a little too easy to unlock everything, which is a tough line to walk - if it's too hard, then people complain that it's a ploy to force IAP purchases, and if it's too easy, it's less fun/less rewarding when you unlock new items, so we're very interested to hear about balancing in general.

Quote:
Originally Posted by SuperWeird View Post
This game is seriously awesome. ...It's also balanced perfectly, no need to buy IAP if you just play the game, although I would have gladly paid for this game as-is.
Thanks! Glad you like the game Your comment on balance is the flip-side to what KevinS was saying - people seem to like the greater challenge in Jetpack Joyride, but others enjoy the steady progress we have implemented currently (which also means we make less revenue from IAP).

Quote:
Originally Posted by Ryne View Post
This really is a neat little game. However I'm personally turned off by IAP and the trappings that come along with it (although I do see why creators use IAP). I wouldn't mind purchasing the game outright instead of being bugged about paying for more stars every time I die. I did end up buying 1.99 worth of MP, but I'd gladly pay more for the game outright.
Great first post - it brings up a lot of issues around the paid vs. free model. We've tried both and settled on free because:
  • We love that we can reach WAY more people, and as a small company, it's one of our best ways to promote the game, and we're just happy that more people can actually get to try our games out
  • Only single-digit percentage of users actually pay anything at all - the vast majority of players play the entire game for free, which makes us as developers a bit sad, but because of the number of people playing, we still manage to make more revenue than as a paid game
  • We like the fact that we don't have a pay-wall in front of our game. Anyone can try it, and if they like it, great, if not, then they can try something else, but no one can really be disappointed (although some people still choose to give bad ratings because they are angry, bitter people :P
  • All our IAP is optional. It's possible to play our entire game without paying anything at all. We make less revenue than other games I could mention because of this, but it make the IAP more of a fun optional extra than an integral part of the game
  • As for the stars, this is a feature that would probably also appear n a paid version, although stars would be earned in other ways (in fact you earn stars for free just by playing in Mega Run as well), kind of like the rewind feature in Prince of Persia

Also good to hear the positive response to prestigeing!
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  #130  
Old 06-19-2012, 07:18 PM
Eoghann Eoghann is offline
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Instead of balancing the current gameplay, how about a normal (current) and hardscore mode (Redford runs faster, gaps on the ground are wider and platforms farther apart, more enemies, less power ups?) Or missions and challenge modes? To beat devs runs (and see their ghosts, xD) See how far you can run (if endless mode is implemented), missions are always fun, when it comes to endless runners, they have some pretty good ones (Jetpack Joyride, Subway Surfers have some good missions)
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