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  #21  
Old 06-11-2012, 02:00 PM
vibliribland vibliribland is offline
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Sounds like this could be what Diablo 3 utterly failed to deliver.

A fun, challenging and engaging mmo-hack & slash
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  #22  
Old 06-11-2012, 02:57 PM
Whiteplayer3d Whiteplayer3d is offline
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Unreal Engine
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  #23  
Old 06-12-2012, 02:00 PM
Exact-Psience Exact-Psience is offline
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This is what the iOS scene needs. Instabuy for me.
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  #24  
Old 06-16-2012, 03:51 AM
princia princia is offline
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Quote:
Project Dragon uses the Unreal engine — the same game engine that powers the Infinity Blade games — and is controlled entirely by gestures. WeMade is expecting it to be a game-changer, because it puts the power of a deep, rich MMORPG world into a mobile device. Which might make it a first. Project Dragon will support up to 5,000 players on a single instance (game server), and comes with all the bells and whistles you’d expect from a major console or PC MMO, including player classes, skill trees, item crafting, PvP matches, and even pets.
Nooooooo please make us a D-Pad or something like that, even Dungeon Hunter( I Know the level is not the same, and that new game look far away better than dungeon Hunter)
PLease make a Pad not gesture, i dislike it
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  #25  
Old 06-16-2012, 12:47 PM
jumpman475 jumpman475 is offline
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Quote:
Originally Posted by princia View Post
Nooooooo please make us a D-Pad or something like that, even Dungeon Hunter( I Know the level is not the same, and that new game look far away better than dungeon Hunter)
PLease make a Pad not gesture, i dislike it
I feel like the gesture based combat will be really cool if they implement it correctly. But yeah, an alternative control stick option would be nice.
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  #26  
Old 06-16-2012, 03:42 PM
Varking Varking is offline
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I wonder if there will be an actual game world or if it will just be instanced dungeon after instanced dungeon. Either way this looks phenomenal.
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  #27  
Old 06-16-2012, 03:49 PM
jumpman475 jumpman475 is offline
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Quote:
Originally Posted by Varking View Post
I wonder if there will be an actual game world or if it will just be instanced dungeon after instanced dungeon. Either way this looks phenomenal.
Yeah, if it isn't completely open world, it would be awesome if there was a fairly large room, somewhat like a lounge, where you could meet up with other players and head off to the dungeons via portals. Hopefully it isn't just a plain level select screen.
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  #28  
Old 06-16-2012, 03:53 PM
Varking Varking is offline
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Quote:
Originally Posted by jumpman475 View Post
Yeah, if it isn't completely open world, it would be awesome if there was a fairly large room, somewhat like a lounge, where you could meet up with other players and head off to the dungeons via portals. Hopefully it isn't just a plain level select screen.
Yeah, either way, this is looking awesome.
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  #29  
Old 06-19-2012, 06:34 AM
kugi_igi kugi_igi is offline
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I wonder what's the reaction of Epic games about this game.....using their engine, same gameplay and gesture-based controls as their upcoming Infinity Blade Dungeons and wait it's an MMO I smell competition baby! and it smells great
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  #30  
Old 06-19-2012, 09:35 AM
softypolimer softypolimer is offline
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Good looking K-ARPG, expect a fair amount of IAP.
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